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  1. #1
    Community Member Harncw's Avatar
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    Default Tackilack's Definitive Puzzle Resource Guide

    Caveats:
    This thread is should be considered a SPOILER!
    This like all things in life is a work in progress, if you find any errors please post in this thread...
    Puzzles have been known to change!
    Summary:
    Any quest that has been identified as having a puzzle with a solution, will be posted as a link that directs to a description on how to solve it. Screenshots, diagrams, and additional tools are provided as best as possible. Most of the outside of the forums resources are hosted off of my personal webserver, please note that my server is a tad spotty at times.
    Quests:

    Big thanks goes out to all the adventurers that have gone before me, and have taken the time to document their steps.
    Last edited by Harncw; 03-15-2011 at 09:16 PM. Reason: Updating

  2. #2
    Community Member Harncw's Avatar
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    Default Doom of the Witch-doctor: Zulkash (TR6B)


    This quest has four puzzle wheels. The correct symbols for the individual wheels, are posted in the quest on either side of the magic blue barrier door.
    Last edited by Harncw; 01-08-2008 at 01:48 PM.

  3. #3
    Community Member Harncw's Avatar
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    Default Flesh Maker's Laboratory

    This quest has five pillars with runes on them. All 5 runes have to be hit in a prompt manner.
    Last edited by Harncw; 10-03-2007 at 11:48 AM.

  4. #4
    Community Member Harncw's Avatar
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    Default Haywire Foundry

    The three center wheels have to match the pictures on the opposite sides of their corresponding columns. In order to spin a center wheel the two closer outer wheels have to be set to the picture above the center wheel.

    Honestly this puzzle room has always baffled me... hoping on the community to help write this description.
    Last edited by Harncw; 10-03-2007 at 03:19 PM.

  5. #5
    Community Member Harncw's Avatar
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    Default Inferno of the Damned

    This whole map can be considered a puzzle. Currently it is known, that one must break the altars to flop to and from fire side inorder to traverse the map and complete the objectives.

    A Good walkthrough of this quest is here. Props to Lost Leader who's work has really made mine obsolete
    Last edited by Harncw; 01-02-2008 at 09:29 AM.

  6. #6
    Community Member Harncw's Avatar
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    Default Search for the Rare Scrolls

    This quest's puzzle is so simple that no explantion need be given. As one of the initial quests in the game, it is a tutorial on how to flip puzzle tiles. This quest does have to be mentioned for the sake of completeness.

  7. #7
    Community Member Harncw's Avatar
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    Default Tempest's Spine

    There is a puzzle when fighting the end boss of this quest, the puzzle must be completed before the boss will take damage. This puzzle is a typical tile puzzle, no screenshot/diagram has been found for it's solution. yet...

  8. #8
    Community Member Harncw's Avatar
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    Default The Cloven-jaw Scourge: Blockade (STK 1)

    There is a tile puzzle on the floor in this quest. The objective is to direct power from one side of room to it's opposite. There are four boxes around the puzzle as well. If power is directed to the boxes spiders will spawn. This puzzle is relatively simple, no screenshots or diagrams have been found.

  9. #9
    Community Member Harncw's Avatar
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    Default The Crucible

    the maze:
    Last edited by Harncw; 08-28-2009 at 10:12 AM.

  10. #10
    Community Member Harncw's Avatar
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    Default The Fane of the Six: Fall of the Prelate

    deleted... no puzzles in the quest...
    Last edited by Harncw; 10-03-2007 at 12:10 PM.

  11. #11
    Community Member Harncw's Avatar
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    Default The Pit

    This complex quest has at least 2 puzzles in it. An extremely detailed walkthrough is available here. Big props to Ghoste

    also here is another as ghoste's website seems to be down...:

    also here
    Last edited by Harncw; 05-16-2008 at 02:16 PM.

  12. #12
    Community Member Harncw's Avatar
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    Default The Reavers Fate

    This quest has a unique puzzle, consisting of multi-colored skulls that you must turn in order to play a common mathmatical game called "Mastermind". Many different solutions and techniques exist. From simply playing the game as it is originally designed to using solution tables to using a solution calculator.

    A simulation / trainer of the of the puzzle was originally discussed here and has been posted here. This is a good method to learn to learn the puzzle.

    A thread discussing the math behind the puzzle is available here.

    Solution tables designed to be printed out or used in excel are here.

    Finally a calculator is available here and here.

    Here is a new version of the solver that does the puzzles for Shroud as well.
    Last edited by Harncw; 08-07-2008 at 05:22 PM.

  13. #13
    Community Member Harncw's Avatar
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    Default The Sanctum: Church of the Fury

    This quest has four wheel puzzles, the solution can be figured by comparing the two grids on either side of the room. Last known solution was to run each wheel 3 times except for yellow which was 5 times. (note yellow should be the wheel in the south west corner if memory serves correct.)
    Last edited by Harncw; 10-03-2007 at 12:42 PM.

  14. #14
    Community Member Harncw's Avatar
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    Default The Twilight Forge

    This quest has an extremely large room (sometimes called the green room) with an extremely complex puzzle in it. A step by step guide on it can be found here.

    This quest has a water area (red tunnel) help on that is here.
    Last edited by Harncw; 06-11-2008 at 04:17 PM.

  15. #15
    Community Member Harncw's Avatar
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    Default The Vault of Night

    This quest has some puzzle wheels. Also has a puzzle tile room.

    First the wheels:
    Purple
    Green
    Orange

    Finally the puzzle tile room.
    Last edited by Harncw; 10-03-2007 at 12:34 PM.

  16. #16
    Community Member RACRGUY's Avatar
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    Default Haywire's Foundry

    Quote Originally Posted by Harncw View Post
    Honestly this puzzle room has always baffled me... hoping on the community to help write this description.
    The three center wheels have to mathc the pictures on the opposite sides of their corresponding columns. In order to spin a center wheel the two closer outer wheels have to be set to the picture above the center wheel.

  17. #17
    Community Member Harncw's Avatar
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    Default

    just a bump
    /TELL Tackilack ~ Tackalack ~ Taq ~ Heartattack ~ Scrooge

  18. #18
    Community Member Dworkin_of_Amber's Avatar
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    Default

    Quote Originally Posted by Harncw View Post
    The three center wheels have to match the pictures on the opposite sides of their corresponding columns. In order to spin a center wheel the two closer outer wheels have to be set to the picture above the center wheel.

    Honestly this puzzle room has always baffled me... hoping on the community to help write this description.

    I hope most players know how to do this puzzle, but just in case, here is the solution for it.




    This puzzle is quite simple. The Rune Wheels 1, 2, and 3 need to all be set to the Upside-Down "U" (or Elephant) Rune. They are each locked in position, and have a symbol above each, that the 2 outside wheels must be set to, in order to unlock the inside rune wheel to move.

    Wheel 1 (H) - This wheel requires Wheels A & B to be set to the "H" Rune in order to turn Wheel 1 to the "U" rune.

    Wheel 2 (J) - This wheel requires Wheels A & C to be set to the upside down "J" (or Fish-Hook) Rune, in order to turn Wheel 2 to the "U" Rune.

    Wheel 3 (Y) - This wheel requires Wheels B & C to be set to the upside down "Y" (or Fireball) Rune, in order to turn Wheel 3 to the "U" Rune.

    Once Wheels 1, 2, & 3 are all set to the "U" Rune, the inside gates open, and you can grab the Gold Key to continue.

    WARNING!!!! - Before you go into this puzzle, make sure that someone has talked to the Face back at the initial intersection after the double-gates, or you will fail the quest.

    WARNING!!! - There is a shrine behind a hidden door directly behind (and before) you go into this puzzle. If you want to shrine before the run-and-jump section (a.k.a. the "Super Mario Section"), make sure someone stays on the other side of the gate, before this puzzle, so that you can shrine before continuing. There is no way to raise the gate into this puzzle once you are on the puzzle-side of the gate.
    Benedict, Beldin, Dworkin... too many to list
    Founder: Guild of Amber (Mabar/Argo)

  19. #19
    Community Member Harncw's Avatar
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    Default Let Sleeping Dust Lie

    There are puzzle wheels in this quest... you cn skip 3 fights using these runes...




  20. #20
    Community Member Graz's Avatar
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    Default Rainbow in the dark

    Anyone figured out the method for solving the Rainbow in the Dark 6 wheel puzzle? (ok, it's technically 7, but the center just arms/activates the other wheels).

    I've heard people mention about the scorpion statues and if they are mirror of each other, etc.

    I've also heard about doing two triangles (picture a clock) 12, 4, 8, 6, 2, 10

    Anyone figured this out yet or where the key is hidden in the quest?

    Thanks,
    ...Graz

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