As of today, the number of times per day you may use the /stuck command has been increased to be once per hour. This rate may be adjusted again in the future. Thanks for your patience and we'll see you in game!
Printable View
As of today, the number of times per day you may use the /stuck command has been increased to be once per hour. This rate may be adjusted again in the future. Thanks for your patience and we'll see you in game!
\o/
:D
While I'm very pleased with this and I personally want to say thank you Turbine, did not all the bugs not get worked out with people getting stuck and stuff?
Much better.
Hopefully you have added code to auto-capture /stuck data with /loc and auto bug report for review by Dev's.
Thank you for addressing a growing problem for customers, it's a nice compromise with the current problems and the issue of abuse with unlimited stuck.
Wow! That's a huge increase! Thanks Turbine. Should ease the pain for some of us...
Thank you for increasing the /stuck command; hopefully this timer works better than the once-a-day command!
I wonder, though, why the sudden increase when this problem has been going on for months... if you have this capability, why not increase it when this became a major issue? It was my understanding (from another dev post) that the 24-hour limit was hardwired into the system and *couldn't* be change without major overhauling, with the implication being that they were going to focus on fixing the issue instead.
Very nice!!! Thank you for your attention on this!
Next up:
Fall damage. Please make a new command:
/rezmehjusttookathousanddamagefallingonsolidgroundf romazeroaltitudepositionkthxbai
This was very needed, and we appreciate it being done. As far as I can tell though, this change didn't require a patch or even a server restart... So why not do it A MONTH AGO when the problem started, rather than waiting until AFTER your attempt at fixing the problem failed?!
Now, if patch 16.1 made this change possible, and that before that you could not change the timing on /stuck without a patch and/or reboot, that I can understand.
Arakiel fast tracked it while they were working on the physics fixes :)
We did see significant improvement in terms of quantity of players affected, but it's not buttoned up as tight as we'd like. A few more adjustments should round up the outstanding ones.
Ultimately we decided that /stuck is very helpful in multiple situations (there are some places in the game world where a stuck spot must be hand-fixed by quest folks). 1 an hour should should be harmless and helpful for everyone.
Now all we need is a /MOBSTUCK command to unstick mobs from walls.
Man that's a really good idea.
There actually is one, although it's kind of dangerous to use as it can target more than just monsters (plus some things that don't look like monsters are monsters on the back end). Forcing monsters to do things can sometimes brain out them + everything in the dungeon that was dependent on them =/