Just a general stat question about D&D - Why have the "every two points" system?
I'm still new, so please forgive if this has been addressed elsewhere and I missed it.
As best I can tell, there is zero benefit to me having an odd numbered stat (STR, DEX, CON, INT, WIS, CHA). Am I wrong about this? Are there certain benefits that DO come from certain stats even if you just increase it one point from an even to odd number? The only thing I can think about are certain feats that require specific minimum numbers, some of which are odd numbers. Is that all?
If I'm correct that odd numbers don't matter, then my basic question is WHY have a system like this? I understand the pen and paper game may work like this too, but WHY?
What would be the harm with having every single point of a stat coming with a tangible benefit, rather than have everyone shooting for those even numbers?
My main, and first character (first life), is a 12/2 Wiz Rogue. I think that, with gear and everything, I have a 32 Int right now. I'm wearing a + 5 Int item. I could easily purchase a + 6 Int item instead, but I don't see any benefit to doing so if the highest it could get me right now is 33 Int. I don't think my SP pool would go up, and I'm pretty sure that my DC rolls would not either, not my "Insightful Reflexes" save, etc.
Basically it seems weird to me because I would think that in games like this a person should ALWAYS strive for the highest stats they can get. But this game seems different. It seems that if all my stats are even, then loot that raises those stats by +1 have no value for me right now, at least not until I can get an "every 4 levels" stat increase to bring it to the next even number.
Like I said, it was just bugging me why they set up a system like this, and wanted to hear what others might know about their reasoning. Thanks very much for any insight you can offer in this regard.