Stormforce, my custom Warforged/Artificer build, feel free to use it.
Hello my fellow DDO friends, Gvex here.
After vigorous research and planning I came up with a build that I would like to call, Stormforce.
It's a Warforged/Artificer that focuses on force and electric spells aswell as archery, he's a great solo ability build, I wouldn't advise any new player to try and create this build as you'll need to have the 32 point build unlocked, you'll either need the 4 +2 tomes listed below (a must have for this build to be able to work) or a +2 Supreme Tome which would also work, it's your choice and of course you also need to have the warforged race and the artificer build available.
Although saying such things if you're new don't let this get you down, I'm new and I have played the game for roughly two weeks now, you may be thinking by now 'well why are you making a build for other people when you have only played for roughly two weeks, this build will be wack'. Well I've played many many MMORPG's in my lifetime, although I'm only 20 years old I've played many for my age, and no MMORPG that I've played has had such a character creation system, seriously you can build anything you want, well knowing this I decided to log out of the game, quit my previous games.. yes quit them even though one of them I've spent over £1,000 on, I quit it for Dungeons & Dragons Online, I then opend my browser and got down to research so I can build a build that suits me and will help you wether you're a veteran player or a new player such as myself.
I researched the warforged race and the artificer class for 2 days, I must say I learnt alot about every single race and class in the game, not just those inparticular.
I then spent a day of research on the spells and enhancements to find out what was needed as prerequisites to unlock further enhancements that would empower your spells, I've literally memorized every spell and prereq needed to unlock other enhancements, I feel like such a nerd.
I then spent a day learning about inscribing those spells to your character, which scrolls will be needed and which components will be needed for each scroll to be inscribed, this is very useful to know when inscribing new spells.
I then spent an hour or so figuring out the best way to allocate my base ability points and how my tomes would effect each of those stats, and my ability boost increases (levels 4, 8, 12, 16, 20) this is what I came up with.
Strength: 8
Dexterity: 15
Constitution: 14
Intelligence: 18
Charisma: 10
1 point in dexterity at levels 4, and 8.
1 point in intelligence at levels 12, 16, and 20.
+2 Tome of dexterity at level 7: This enables you to get your IPS (Improved Precise Shot: Required a dexterity of 19).
+2 Tome of constitution at level 7: Not essential, but this will help you, it's always good for the extra health.
+2 Tome of intelligence at level 7: This will enable you to get your intelligence to 23 by level 20, not essential, but if you're going to take the spell which enables you do use your intelligence as damage rolls for your repeating crossbow, this is kinda important, note the spell is a rare.
+2 Tome od Charisma: I took UMD which is a very important aspect to this build as it's not just meant for solo it's a support build for your allies, this will help with heals and clickies.
So here's the actual build, I shouldn't need to explain anything more because I know for a fact his is one kick ass build, feel free to try it out, I'll be using it as my main on Ghallanda, oh and one more thing, with the enhancements note that you can change the skill boosts out at level 18 when you have better gear to enhance your skills such as search, spot and so on, until then keep the +4 skill boost enhancement on.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Stormforce
Level 20 True Neutral Warforged Male
(20 Artificer)
Hit Points: 292
Spell Points: 1099
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 10
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 15 19 19
Constitution 14 16 18
Intelligence 18 23 23
Wisdom 6 6 6
Charisma 10 12 12
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3.5 14 15
Bluff 0 1 2
Concentration 6 27 28
Diplomacy 0 1 2
Disable Device 8 29 30
Haggle 4 24 25
Heal -2 -2 -1
Hide 2 4 5
Intimidate 0 1 2
Jump -1 9 10
Listen -2 -2 -1
Move Silently 2 4 5
Open Lock 6 27 28
Perform n/a n/a n/a
Repair 4 6 7
Search 8 29 30
Spot 2 21 22
Swim -1 -1 0
Tumble 2.5 4.5 5.5
Use Magic Device 4 24 25
Level 1 (Artificer)
Skill: Balance (+1.5)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+4)
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Feat: (Automatic) Warforged Traits
Spell (1): Enchant Weapons
Spell (1): Enchant Armor
Spell (1): Conjure Bolts
Spell (1): Repair Light Damage
Spell (1): Shield of Faith
Spell (1): Static Shock
Level 2 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Craft Mastery
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Artificer Rune Arm Use
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Grease
Level 3 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Repair Moderate Damage
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Crossbow Damage I
Enhancement: Uncaring Master
Enhancement: Charged Spellcasting I
Enhancement: Kinetic Spellcasting I
Enhancement: Reconstructive Spellcasting I
Enhancement: Storm Manipulation I
Enhancement: Force Manipulation I
Enhancement: Repair Manipulation I
Level 4 (Artificer)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Augment Summoning
Feat: (Automatic) Trapmaking
Spell (2): Toughen Construct
Enhancement: Artificer Skill Boost I
Enhancement: Artificer Skill Boost II
Enhancement: Artificer Improved Rune Arm Use I
Level 5 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Fox's Cunning
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Level 6 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Focus: Evocation
Spell (3): Flame Turret
Enhancement: Artificer Battle Engineer I
Level 7 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge (ALL)
Spell (3): Positive Energy Infusion
Enhancement: Artificer Skill Boost III
Level 8 (Artificer)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Quicken Spell
Spell (3): Repair Serious Damage
Enhancement: Artificer Crossbow Damage II
Level 9 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (4): Cold Iron Weapons
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 10 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Armor of Speed
Enhancement: Racial Toughness III
Enhancement: Warforged Constitution I
Level 11 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Thundering Armor
Enhancement: Deadly Shocks I
Enhancement: Deadly Kinetics I
Enhancement: Mighty Reconstruction I
Enhancement: Storm Manipulation II
Enhancement: Force Manipulation II
Enhancement: Repair Manipulation II
Level 12 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Artificer Bonus) Precise Shot
Spell (5): Prismatic Stike
Enhancement: Storm Manipulation III
Enhancement: Force Manipulation III
Enhancement: Repair Manipulation III
Level 13 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Skill Mastery
Spell (5): Silver Weapons
Enhancement: Storm Manipulation IV
Enhancement: Force Manipulation IV
Enhancement: Repair Manipulation IV
Level 14 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Mass Repair Serious Damage
Enhancement: Storm Manipulation V
Enhancement: Storm Manipulation VI
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI
Enhancement: Repair Manipulation V
Enhancement: Repair Manipulation VI
Level 15 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot
Spell (6): Blade Barrier
Enhancement: Storm Manipulation VII
Enhancement: Force Manipulation VII
Level 16 (Artificer)
Ability Raise: INT
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Maximize Spell
Spell (6): Tactical Detonation
Level 17 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Deconstruct
Enhancement: Charged Spellcasting II
Enhancement: Kinetic Spellcasting II
Enhancement: Deadly Shocks II
Enhancement: Deadly Shocks III
Enhancement: Deadly Shocks IV
Enhancement: Deadly Kinetics II
Enhancement: Deadly Kinetics III
Enhancement: Deadly Kinetics IV
Level 18 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (6): Deadly Weapons
Enhancement: Charged Spellcasting III
Enhancement: Charged Spellcasting IV
Enhancement: Kinetic Spellcasting III
Enhancement: Kinetic Spellcasting IV
Level 19 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Repair Critical Damage
Level 20 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Empower Spell
Spell (6): Mass Repair Critical Damage
Enhancement: Arcane Empowerment
Enhancement: Racial Toughness IV
Enhancement: Warforged Constitution II
Feel free to leave replys :).
Most importantly, have fun!
EDIT: I've just noticed something wrong with the character planner and in-game content, the character planner grants you 4 AP at level 1 leaving you with 12 AP at level 3 (where I add my first set of enhancements, all of those enhancements come up to 12 AP) but in-game you're not granted the 4 AP at level 1 meaning by the time you're level 3 you only gain 8 AP so I'm unable to take the enhancements needed for my build.
You're supposed to gain 1 AP per rank, at level 1 you get 4 ranks, same as any other level and then you can level up, but if you level up do you still have the ranks? because at level 3 it seems they're no longer added.
SO I changed the build a little, and I hope this fixes the problem.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Stormforce
Level 20 True Neutral Warforged Male
(20 Artificer)
Hit Points: 312
Spell Points: 1099
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 11
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 10 10
Dexterity 17 21 21
Constitution 16 18 20
Intelligence 17 22 22
Wisdom 6 8 8
Charisma 6 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 16 17
Bluff -2 -1 0
Concentration 7 28 29
Diplomacy -2 -1 0
Disable Device 7 29 30
Haggle 2 22 23
Heal -2 -1 0
Hide 3 5 6
Intimidate -2 -1 0
Jump -1 0 1
Listen -2 -1 0
Move Silently 3 5 6
Open Lock 7 28 29
Perform n/a n/a n/a
Repair 3 6 7
Search 7 29 30
Spot 2 22 23
Swim -1 0 1
Tumble n/a 5.5 6.5
Use Magic Device 2 22 23
Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Feat: (Automatic) Warforged Traits
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Spell (1): Repair Light Damage
Spell (1): Shield of Faith
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Crossbow Damage I
Enhancement: Storm Manipulation I
Level 2 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Craft Mastery
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Artificer Rune Arm Use
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Grease
Enhancement: Charged Spellcasting I
Enhancement: Reconstructive Spellcasting I
Enhancement: Force Manipulation I
Enhancement: Repair Manipulation I
Level 3 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Repair Moderate Damage
Enhancement: Uncaring Master
Enhancement: Kinetic Spellcasting I
Level 4 (Artificer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Augment Summoning
Feat: (Automatic) Trapmaking
Spell (2): Toughen Construct
Enhancement: Artificer Skill Boost I
Enhancement: Artificer Skill Boost II
Enhancement: Artificer Improved Rune Arm Use I
Level 5 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Fox's Cunning
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Level 6 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Focus: Evocation
Spell (3): Flame Turret
Enhancement: Artificer Battle Engineer I
Level 7 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge (ALL)
Spell (3): Positive Energy Infusion
Enhancement: Artificer Skill Boost III
Level 8 (Artificer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Quicken Spell
Spell (3): Repair Serious Damage
Enhancement: Artificer Crossbow Damage II
Level 9 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (4): Cold Iron Weapons
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Level 10 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Armor of Speed
Enhancement: Racial Toughness III
Enhancement: Warforged Constitution I
Level 11 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Thundering Armor
Enhancement: Deadly Shocks I
Enhancement: Deadly Kinetics I
Enhancement: Mighty Reconstruction I
Enhancement: Storm Manipulation II
Enhancement: Force Manipulation II
Enhancement: Repair Manipulation II
Level 12 (Artificer)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Artificer Bonus) Precise Shot
Spell (5): Prismatic Stike
Enhancement: Storm Manipulation III
Enhancement: Force Manipulation III
Enhancement: Repair Manipulation III
Level 13 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Skill Mastery
Spell (5): Silver Weapons
Enhancement: Storm Manipulation IV
Enhancement: Force Manipulation IV
Enhancement: Repair Manipulation IV
Level 14 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Mass Repair Serious Damage
Enhancement: Storm Manipulation V
Enhancement: Storm Manipulation VI
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI
Enhancement: Repair Manipulation V
Enhancement: Repair Manipulation VI
Level 15 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot
Spell (6): Blade Barrier
Enhancement: Storm Manipulation VII
Enhancement: Force Manipulation VII
Level 16 (Artificer)
Ability Raise: INT
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Maximize Spell
Spell (6): Tactical Detonation
Level 17 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Deconstruct
Enhancement: Charged Spellcasting II
Enhancement: Kinetic Spellcasting II
Enhancement: Deadly Shocks II
Enhancement: Deadly Shocks III
Enhancement: Deadly Shocks IV
Enhancement: Deadly Kinetics II
Enhancement: Deadly Kinetics III
Enhancement: Deadly Kinetics IV
Level 18 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (6): Deadly Weapons
Enhancement: Charged Spellcasting III
Enhancement: Charged Spellcasting IV
Enhancement: Kinetic Spellcasting III
Enhancement: Kinetic Spellcasting IV
Level 19 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Repair Critical Damage
Level 20 (Artificer)
Ability Raise: INT
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Empower Spell
Spell (6): Mass Repair Critical Damage
Enhancement: Arcane Empowerment
Enhancement: Racial Toughness IV
Enhancement: Warforged Constitution II
Give some credit to unbongwah for the reply on the Combat Archery and so on, that's one reason I changed the build. :)