Combat Log Spam is getting out of hand, needs to be worked on
I thought this debug text was just a leftover of beta, and would be fixed fairly fast.. Here we are months later, and it's still here..
I mean just look at this. This is a pic of my sorcerer logging in to eveningstar. Did not even move or do anything. This is a real picture of how incredibly bad the spam is you get when you log in on a magister sorc. Though it's as equally worse on several other destinies. And bad even when you have none on some characters.
It's not edited at all except to append the log together:
Seems a bit excesive. And this DOES cause lag and slow down the game. If I log in as say Shiradis Champion, which only spams a few lines.. I log in nearly 5 seconds faster. It needs to FULLY culled. Not a single line in there is at all useful to me. I know I'm a magister and a sorcerer savant, I can see that on the bottom of my screen at al times, I dont need to be told a thousand times each time I log in or swap destinies or gear.
Priority One: Remove Descriptions from the combat log once and for all. No one ever wanted these, they never belonged here, and they are so infrequently wrong and innacurate versus the REAL descriptions, that they just cause smassive confusion and unneccesary addition dev work.
-- If some dev somehow disagrees: Well make it an option please. And default it to OFF - Server side off, so it never even sends the client the messages causing the lag.
Descriptions belong exactly where players go to look at them: The enhancement/ED destiny tooltips themselves, not spamming out combat log.
Eliminate ALL combat log spam upon log in, and swapping destinies. It's only causing lag and making the game look very unpolished.
Eliminate all combat log spam effect spam upon attacking enemies (Most releveant for Fury of the Wild with injury - it spawms 2-4 lines EVERYTIME you hit, and in a game where you can hit an enemy 200-300+ times per minute, thats pretty exceesive. We know we have injury, we put the points in it, reminding us more times per second then our brain can proceed isn't helpful.)
Four - major overhaul:
Really even in the best of causes, the combat log is an unreadable mess. It simply scrolls too fast and doesn't buffer enough information to even figure out what happend in the shortest of battles. It needs:
- Much larger buffer. Preferably near unlimited. Or at least configurable.
- Condensed. If we have 10 different effects, they could show like this on one line, instead of 10 seperate lines:
You hit Gnoll for 15 Slashing, 5 Fire , 3 Force , 3 Electric, 8 Bleed, 14 untyped  damage.
The  number indicate it combined the damage from [X] number of effects into one. (Default this cleaner display on, but have an option to list them seperate for testing puroses)
-More filtering options, and ones that work to reduce lag. EG: They disable the server from parsing/sending the data, instead of just having the client still accept it, but not display it.