Epic Sorcerer Damage Output is not Epic
It's a while now that ED have been released. I've been testing various Sorcerers Builds in the attempt of maxing out the damage output.
Right now i'm playing an Air Savant (Lightning/Ice Spec) with 11 Past Lives and almost all ED capped (this means 18 available fate points with tome used). I use for nuking the Frozen Robe (EDIT: using Greendragonscale robe with superior ice lore on scepter now) and the Bracers of Wind from the challenges with two scepters that have 114 Spell Power on each of my spec elements (EDIT: got now a Magnetism 120 scepter and 120 Glaciation one). Useless to say i maxed out the two elemental lines.
Basically Sorcerers to max out damage have two choices now:
- Draconic Incarnation - Fairly obvious that sorcerer's destiny boosts his own spells damage on both primary and secondary line, but what makes draconic useful are the SLAs that are nice occasional bursts (though very occasional, the one that has the lowest cooldown is energy burst 30secs all the others have very long cooldowns) that do consistent damage and allows caster to spare up some mana. Though we have to say that even non sorcerers have very nice damage on these SLAs, they are not a prerogative of the class.
- Magister Evocation spec- With the right twists this one shines in the spell damage (consider slotting the tier 4 ability from Draconic for the +3 caster level) but has the evident lack of the good and realiable SLAs the Draconic has. Basically this one does more damage with spells than Draconic do and represent the BEST choice if you want to pump your spell DPS.
What makes me sad though is that even if you run Magister the damage output of my Sorcerer doesn't shine at all. I have serious problems nuking masses of mobs because i have to engage battle for that much time that on epic elite might be extremely dangerous. Consider that my sorcerer has something like 710 hps without epic thoughness, displacement always up and still has a real problem of squishiness against epic mobs, especially orange nameds. The only thing that saves me sometime is the 44 DC of enchatment that just SOMETIMES holds mobs even in epic elite content but is very far from being a reliable form of defense (EDIT: i reached with a different build, explained below, 48 DC on enchantment and i still have problems with CC in epics elite, probably for more reliable CC you need to raise yourself above the 50 but that's the realm of wizards not sorcerers).
The global consideration is that even if pushed to its limit the Sorcerer is no longer a useful class in the endgame content unless you run a very equipped one to partially balance his power. If you want some reliable CC or instant kill you'll take a Wizard, if you want some serious DPS (which is not as squishy, remember that deads don't DPS) you'll group Barbarians and not a Glass Cannon which is no more a real Cannon. Blasting SP in few mins to barely match or surpass by little margin a full geared endgame barbarian swinging eaga with momentum swing like we have in my guild is not fun at all. The only things that a sorcerer can cast that do a serious damage are the Draconics SLAs, though they are sporadic nukes that doesn't make up your real spell damage output.
Hope something will fix this, maybe the upcoming update15. The class can use some decent DCs or just a bit of extra damage on the normal spells, not on the Draconics SLAs or some forms of defense, considering it is an actual DPS class. The hilarious part is that wizards can have shield mastery because of the availability of extra feats, sorcerer need to sacrifice much to get some physical resistance and the class really needs some.
Well, Best Regards,
Zerkul.