So... What is Perma Death?
This is, I think, a pretty reasonable question. My other post has received some very different opinions that what I expected PD would be.
Obviously, to a point at least, the community dictates what PD is in DDO. By and large it seems that community has a rather rigid set of rules, which to their credit are equally and fairly administered.
The thing I don't understand about the majority of PD players is this:
- If you wanted to game your way, with a real challenge, then why not view each death / wipe on a case by case basis?
- Wouldn't the very players who detracted from the challenge weed themselves out (like the player who 'always' disconnected any time they died)?
- Is there, or was there ever, such a huge active PD community that it became necessary to have rules that did not account for human factors?
I ask this to better understand the mindset of what seems to be the majority of PD players. As parvo said in another thread - he once lost connection and died right after going under water - which left that particular character dead. So the community can police itself - and while I think parvo was a bit extreme in that regard, if I lagged a little and died - well... that would count as a death. If I lost connection and drowned in the Stormreach Harbor, that would not be a death as far as I am concerned.
So I can see the reasoning behind creating the 'you die it equals a death' rule, but I can not see the reasoning behind it as currently applied by most guilds.
The way I thought it worked was - we are all a team, and we either all die, or we all 'magically' don't die if there was a bad game mechanic or what at work. Minor individual things like lag related death, etc. - we accept as bad rolls and attempt to work with the system and get our team mate back up. Straight out disconnects we work through - 'unless' they become overly problematic (yes, even for me with my **** internet), in which case either you have to take a back seat to players with better internet, or you are just going to die a lot and the problem will take care of itself in 9-18 deaths.
Anyway :rolleyes:
Some community clarity on what it is would be nice - not only for me, but also for others like me who are looking in from the outside and wondering if I can haz cheeseburger...