That is more than a little disturbing.
Huh, that is a new one.
Have any new effects (u14 related) that modify your confirm crit rolls?
wait... cow? O_o;;;
If you're hitting the cow on a +39 and then missing on a +60, the confirmation rolls are bugged. Auto-fail shouldn't be applying to them.
Could this just be a text error though? You might actually be rolling the critical damage and just not seeing it because the cow is invincible.
I know that if you attack a creature with fort you can have a combat log that says "you roll to confirm critical hit 1+70: failure!" or something like that.
1 should be always automiss. and a 20, succes.
The cows are in a non combat area and while you can hit them it does seem to me that you cannot damage or kill them as they are non hostile npcs standing in a non combat zone and therefor immune to damage but yes roll a 1 is usually a non hit/confirmation of crit.
Probably just a simple coding mistake.
Oh and if you look at the screen shot he hits on every attempt of hitting, the crit does not confirm sure, but none of the hits records any damage whatsoever, hence refer to my previous post about a non combat npc not taking damage in a non combat area, surprised it can be hit at all really.
You need to confirm critical because a critical hit must to rely on the skills of the attacker and not only in the luck u can have rolling a crit number on a d20... otherwise is only a lucky hit.
And is a nerf because if you have a toon that have +60 to hit and u expect every chance to crit hit to became a crit hit is a serious lost in dps.
And yes i think my dice has more 1s than others has... ¬¬!
About the bolded part, have you been playing low lvl stuff on a low to-hit character lately? or ever? If your to-hit is not high enough to overcome a mob's AC it won't confirm crit either. Hypothetically speaking, if a mob's AC is 40 and your to-hit is 15 you won't ever get any crit because you will fail crit confirmation every time (20+15 < 40) - that's your chance of not succeeding.
The SRD wording actually says you make an actual attack roll against the targets AC to see if you hit to confirm the crit. It uses the standard attack roll rules, including the 1-is-always-a-miss.
This is a nerf, yes, but it's also closer to the few remains of PnP we have.
When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat. The hit might be a critical hit (or "crit"). To find out if it’s a critical hit, you immediately make a critical roll—another attack roll with all the same modifiers as the attack roll you just made. If the critical roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit. It doesn’t need to come up 20 again.) If the critical roll is a miss, then your hit is just a regular hit.
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.
Exception: Extra damage dice over and above a weapon’s normal damage is not multiplied when you score a critical hit.
Increased Threat Range
Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. Any attack roll that doesn’t result in a hit is not a threat.
Increased Critical Multiplier
Some weapons deal better than double damage on a critical hit.
Spells and Critical Hits
A spell that requires an attack roll can score a critical hit. A spell attack that requires no attack roll cannot score a critical hit.
An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target’s Armor Class, you hit and deal damage.
Automatic Misses and Hits
A natural 1 (the d20 comes up 1) on an attack roll is always a miss. A natural 20 (the d20 comes up 20) is always a hit. A natural 20 is also a threat—a possible critical hit.
Looks to me like that cow has Raw Hide enhancement and probably Epic Shade Ward.