FEEDBACK: Broken Pets
Recently two players told me they had broken Artificer pets. By 'broken' I mean not just having them go brain-dead within a session, but permanently. The story that was conveyed to me was that in all subsequent play sessions, the pets would be summoned, set to aggressive and the pets would stand there and not respond.
Obviously this isn't good. If you have a pet in this condition, please let me know your server and character name (either posting here in this thread or by PM) so we can investigate.
I know you listed off the artis, but damned if that doesn't sound like the gold seal cat also.
I have to manually tell it to attack something if it is in attack mode, other wise it is just standing around "licking itself" unless something goes up and wacks it. Then it might just look at mob funny until a few hits later when it has decided it has had enough.
I have the pet freezing in mid-air? Is that what u mean
It paths to the mob ok
All be it floating along with all four legs extended
but not even touching the ground
Then when it gets to the mob it just hovers there
When I kill the mob it will path to the next target
This only seamed to happen after update 12 I think?
Was this when u guys mucked with the hireling code?
Until then the dogs were totally savage and added much
Str to the party, now they are a blob of hp for the mobs
to chew on instead of my but.
Not useful otherwise because they break so quickly after summoning
Oh, I can reproduce this one every time. The pet need to be climbing a ladder, and you suddenly summon him to be next to you. It will freeze in the "climbing" animation.
Originally Posted by Imatotalnoob
Usually they go brain-dead when this happens and don't fix until you relog, but sometimes I see it freezing, but the damage numbers and combat feedback still works fine, which turns out to be only an animation problem.
I think MadFloyd is asking for pets that are permanently braindead, even after you relog. I never had this issue (lucky me), but heard some people complaining in the general/advice chat about it.
i have had this same thing happen on my arti several times, and i have noticed that it only happens after the iron defender climbs a ladder (or goes down a ladder) dismissing the iron defender while it is like this then trying to re-summon it yields the message "your pet is dead you must rest at a shrine before you may summon it again" (or something very similar to that). its gotten to the point where i don't even summon the iron defendor in any quest with a ladder,.. which is a lot of quests. :-(
Originally Posted by Imatotalnoob
I've noticed it happen whenever the artificer Pet warps into the water to get close to it's master, when it gets out of the water it's broken, sometimes dismissing and summoning again works, other times it doesn't.
I've noticed similar things happen to hirelings, though a lot more randomly, for example: sometimes Cleric hires will just not heal for no apparent reason, even though they were doing fine earlier.
OK, so far not permanently broken, but others in this post are complaining about session broken, and that's a big frustration for me so I'm chiming in too. I finally bought Arti class because my daughter loves the dogs. And the dogs are really buggy, refusing to pull levers unless you click on the gears a million times, and often not then. Going non-responsive. Floating like an under filled helium balloon. Getting halfway to an assigned target and turning around and running back.
Originally Posted by MadFloyd
It seems to happen in just about every session longer than half an hour or so.
So it's not as big a deal as the people who have perma-busted pets, but it's one more in a long litany of busted stuff. This problem and the others colors my perception of the game and influences how I speak of it (or don't speak of it) to gamer friends. The bugs may seem small compared to the expansion, but because of the bugs I have no interest in the expansion.
Please look at the dogs, even the "only session broken" ones. Please.
I experienced it my last life (Peppr/Khyber). Basically, the dog stays aggro'd on the first mob it sees when you put it into "aggressive" and then goes unresponsive after it dies. If it respawns, it will continue to work. For example, if you let him beat on the training dummy he'll beat on it in aggressive mode until it dies and then continue to beat it up after it respawns. It is basically the same bug that people used to use create undead to exploit raids with...
Originally Posted by MadFloyd
The only way to get the dog to work again was to log out and log back in as you couldn't dismiss him in this state.
Two players? There's been dozens of threads on the forums. But the response I constantly give them is to put the pet away as most of the time they're useless anyways.
Originally Posted by MsEricka
The artificer pets have so many bugs that the issue should be something the devs are working flat out on. The very existence of this thread, created by a dev makes me think noone at Turbine have tried playing an artificer to cap while using the pets :(
This is a known issue as well; when arti pets tries to walk ladders they end up free floating. They won't do anything. Something they just float along the floor and sometimes hover over the ground.
Originally Posted by MadFloyd
Dismiss and resummon removes the float however as soon as they walk another set of ladders the problems comes back.
MadFloyd, I'll make a personal committment to using my pet more. Once I passed into the teens he's really lost quite a bit of usefulness - I tend to never summon him unless I need a lever puller or a distraction.
I will though make a point to play the arti a bit more and monkey with the pet a bit.
I know it does not really belong here but..
The Druid pet has the same problem. Was not working at all. Agressive or defending..didnt matter. was just standing there..or following me but never attacked.
My guess is that it has something to do with the pet-enhancements...because i remember it working fine before i was choosing enhancements.
Now that my push to 20 is done, I've got back to my arti (currently lvl 6) This is what I have to report.
This is with the dog currently in true neutral alignment, intimidation, trip, hit points.
IF put on attack, creatures must get within 5 feet of me before my dog will go up to it and sniff it. 50% chance of it actually attacking. 50% chance of me killing the creature before the dog does a thing, even at that range.
If put on defend, the dog waits for me to get hit an average of 3 times before actually attacking my attacker.
When the dog is bothering to attack something, normally it only attacks what I have hard targeted. If I command it to attack something else, it will attack it ONCE, before going back to attack what I have hard targeted and attacking.
Dog seems to do nothing but stand there (attack/defend) when I am doing soft target attacks.
Dog in chaotic alignment.
Spits out True Chaos/Anarchic modules on summon. Enhancements are not applied, therefore dog it not chaotic.
Attack mode: goes after most boxes. Elevation issues seem to screw it up badly.
Defend mode: 50/50 chance of it actually going after boxes.
Dog in good alignment.
Spits out pure good modules on summon. Enhancements are not applied yet, therefore dog it not of good alignment.
The spitting out of modules is something players face as well. I.E. Enhancements are not applied, therefore we get knocked out of stances (monk unentered, I.E. Zen archery and Whirling Steel), gear (umd), etc.
End result: Yeah... dogs pretty much don't do a darn thing if you ever change the mode of operation. Now a friend's arti's dog seemed to be much more correct behaved. I'm going to ask what he's slotted it with for enhancements, commands given, equipment, and the like. You know, details.
Mine seemed to work ok without enhancements, too. I'm going to try resetting them when I get home(though at level 16 its going to cost a nasty chunk of plat)
I've had the same 'floating in midair, won't attack anything' behavior. Not sure if mine is perma-broke or just session-broken, but I was seeing this behavior a lot in Tear of Dhakaan. After reading through some of these posts I notice that quest has the double-whammy of ladder and water very early on. I will try my pet out in a quest with neither and see what happens.
Ok, my dog did have Intim and Trip 3. I let it have fun with the ship dummy.
When either timer was in 2 seconds of resetting, all attacks just stopped. It was waiting for that timer to be up. Which when you stick in 2 or 3 attacks, you can be waiting for up 6 to 10 seconds for them to do something.
Also, they seem to do things like intimidate the second that the timer is finished, even if no one is around.
I have now stripped him of all enhancements and put is sneak attacks, armored plating, str, and HP. Doesn't seem to be broken at all. If anything I'd call him fixed.
It would seem the commands in the hotbar, or maybe even having those abilities are a help in breaking them. I still need to do actual questing for better testing. I hope to do that tomorrow.
I also noticed it seemed to have the same problem hitting running mobs that we do.
Oh yeah, you also wanted characters. Chenin on thelanis.
Ok, I ran my dog the entier night last night. Sucker was going off, killing, maiming, etc. I think it only went stupid once, which a change of modes (attack -> defend -> attack) cleared right up. I think it was varying elevations that caused that, as my wife's dog went very dumb at one point and you could see it hovering around. We were running Delera's 1 and 2. Didn't get to 3 or necro.
This is a dog built with HP, armor, strength, and sneak attack. Nothing on the hotbar.
I plan on specing back in Chaos now to see if it will go brain dead as before, or if indeed the sunder/trip aspects were causing brain dead cancer wait timers.
My level 18 Defender will attack the mob once then just follow them around.It might attack it every once in a while.(I am 2 Rogue/18 Arti) 1 Epic level
I have Augment Summoning
Module always unequips when summoned.
Pet's Character Sheet shows 0% Fort.
I have him equipped with a Dragontouched Docet with Greater False Life,Str +6,and Freezing Ice Guard.
He is good aligned with a +3 Para of Pure Good module.
Yesterday my wolf did this during an STK run. In Chapter 2 in mid quest it went MIA. I still showed it ounder my name in the group bar but did not have it's bar up. I tried to dismiss and could not. I tried to summon and received the error that only one pet at a time, etc. After the chapter was over, tried recalling to town and was still in the same situation. Log out and back in solved the issue.
Est time: 4PM PAC
Normally my druid dog works, but occasionally it gets stupid. It just stands some place very far away from me and only comes when I'm halfway across the huge dungeon. Changing modes does nothing, but occasionally it remembers where it put its brain and starts attacking things, but never as well as a fresh log-on summon and it still stands farther away from me than I'd like. Also, it sometimes can't use things. Not usually a big deal, but a major problem when my dog is carrying my stone to the shrine and forgets how to turn the valve, or forgets how to pick up my stone.