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Jiirix
01-21-2011, 03:36 AM
I want to get the best weapon against oozes and tried to gather as much information as I could get. Did I get everything right? (EDIT: updated this post with the information from the many answers. So you don't have to read the whole thread :) )

Thank you for the many responses. I summarized my first post with all your tips and hints:

- any weapon not made of glass or everbright will take serious damage when fighting an ooze or slime (but not cubes)
- a weapon that isn’t a blunt one may cause the ooze/slime to split
- lighting damage can split some oozes
- the splitted oozes have lower hp and are easier to kill with AoE’s
- Handwarps don’t take damage form oozes and slimes
- Throwing weapons don’t take damage from oozes
- ooze bane doesn’t come with everbright cause both are suffixes (darn)
- Oozes and slime have various elemental immunities (look at the post of Depravity further down).
- DDO wiki says all oozes and slimes are neutral, only the named ooze Avatar of Jubilex seems to be lawfull evil.
- True law and true chaos should work on all oozes and slimes
- holy, aciomatic, arnachic don’t work on oozes and slimes
- oozes and slimes have low saves and stats and can be paralyzed and ability drained in non epic quests
- they have low ac, dual wielding at oozes don’t need twf feats, you’ll hit them easily without
- vorpals don’t work (no head to cut off)
- bleeding and Screaming works

Named ooze beaters are:
- Muckbane (+1 glass club, lesser ooze bane, from Muck in durk got a secret, easy to get)
- Muckdoom (+2 glass club, ooze bane, from Avatar of Jubilex in the pit)
- Shining Devastation (+5 everbright greatclub, force, from litany of the dead)
- Phosphor (+5 Heavy Mace, Sunburst, Everbright, Righteous, Impact, turn in reward for the tome of untold legends
-Shrieking star (+2 glass mornigstar, roaring)
- Souleater (made of crystal) as long as the mob hasn't deathward

Oozes and slimes are immune/ resistant to: (Chard by Depravity)



Energy Type:
Ooze Acid Cold Elec Fire Force Sonic Disintegrate
Arcane Absorb Immune Immune Immune Immune Immune Damage
Black Damage Damage Damage Damage Damage Damage Damage
Cube Damage Damage Immune Damage Damage Damage Damage
Gray Damage Immune Damage Immune Damage Damage Damage
Ochre Damage Damage Resist Damage Damage Damage Damage
Violet Damage Damage Damage Damage Damage Damage Damage


There are several good options to deal with oozes:
- Greater oozebane handwarps
- Greater oozebane throwing hammers
- Dual wielded muckbanes/dooms or Phosphors
- Dual wielded everbright maces or hammers
- Shinning Devastation or an other everbright two handed blunt weapon
- Good prefixes are: Paralyzing, true law, true chaos, weakening, force, screaming
- if you can afford it you can put force and frost rituals on your ooze beaters
- Sunflasks, Wand of Searing Light
- disintegrate

For me the best weapons against oozes and slimes seem to be paralyzing handwarps of greater ooze bane. Force rital and risa ice work on these, but would be overkill I think.

If you don't want to use an itemslot only for an ooze beater you could look for a multi use weapon like a ghost touch adamantine maul of everbright. (would be good on oozes, slimes, rust monsters, golems and incorporeal mobs) Such a all-in-one beater can be created with the new crafting system. Everbright and ghost touch have both a low crafting level.

Gauthaag
01-21-2011, 04:17 AM
Dont forget Sun flasks...sun flasks are great source of damage against oozes

basketaske
01-21-2011, 04:36 AM
paralyzing of everbright and/or maladroit of everbright, is pretty nice.

Jiirix
01-21-2011, 04:40 AM
thanks for the answers so far. i checked only the damage type but paralyzing and dex sapping is an option too.
If sunflasks work other light damage is working too, right? Are there wands with light damage spells?

callforkills
01-21-2011, 04:44 AM
Wand of Searing light is quite easy obtainable

chrisgina39
01-21-2011, 04:49 AM
i use disposable things like large devil scales geob silver of pg weapons gs blanks ect:D

Wraith_Sarevok
01-21-2011, 04:59 AM
First off, thanks for finding that post! It's exactly what I've been looking for.

Second, it's actually a bit more complicated than that:


- In the beginning: Sacrifice the nearest lootgen weapon you can get your hands on. Fight them barehanded if you have to. Do NOT use your main weapon(s) under any circumstances! Losing these in the middle of a quest will gimp your DPS, leading you to fail.


- For TWF, get a pair of Muckbane as soon as possible and maybe upgrade to Muck's Doom later on.


- You will actually WANT a slashing, piercing, and/or lightning weapon of everbright later on in order to purposely split oozes. Splitting oozes continuously cuts the offspring's HP down until they hit 10 HP (at least in the SRD). At that point, a single full-on attack or cleave from your weapon(s) can take them all out at the same time. They won't touch you if you're an AC tank, and if not, you can avoid them anyway via skillful movement. Trust me, the split oozes go down MUCH more quickly than hammering one continuously with a bludgeoning weapon, especially in Tomb of the Blighted (pretty sure those split).


- Gelatinous Cubes are different from other oozes in that their acid doesn't dissolve metal. I've tested this a couple of times. You can safely hit them with your best metal weapon without having it dissolve. Entering a cube's radius will inflict bludgeoning and acid damage on you. Acid resist and DR should mitigate both of those. You can also safely range them, but that takes more time if you're not a Ranger.


- As mentioned above, in any non-epic quest, Paralyzing and ability drain weapons will reliably disable an ooze. Once they're disabled, they're pretty much finished. Oozes have very poor universal saves, so they should get paralyzed almost all the time.


- Endgame: There are a couple of epic quests that feature oozes and rust monsters. Dreamspitter is a raid loot quarterstaff made of glass that drops in The Reaver's Fate. This item can inflict a few negative levels on an earthgrabbed ooze, which deal FAR more damage to them than just DPS at that point. However, your hands are pretty much tied. Their saves are high enough that paralyzing weapons will fail often, which leaves little to no reliable ways of rendering them helpless.

Ideal two-handed weapon is a +5 Shocking Burst Greataxe of Everbright (Force Damage Ritual, Icy Burst Ritual) to deal max DPS without losing your weapon. This also doubles as the best anti-rust monster weapon in the game. Shining Devastation from Litany of the Dead is a decent substitute until then.

Ideal dual weapons are similar Dwarven Waraxe versions of the above for the highest possible base damage.



I came to those conclusions: If you are two handed fighting the best weapon against oozes and slimes would be a two handed blunt weapon of true law or true chaos of everbright with a +5. As a bonus those weapon would also work against rust monsters, witch are neutral, too.

True Law and True Chaos weapons are too restrictive depending on your alignment and you may not be able to use either. Bursting weapons deal much more damage, especially later on when you will be able to stun Rust Monsters with the Stunning Blow feat.

wax_on_wax_off
01-21-2011, 05:01 AM
TWF feats etc. don't seem to matter with oozes as they seem to have a horrible AC. I've kept a couple of muckbanes on my WF THF FvS and have never missed with power attack on (except on a 1 of course).

If you find a Greater Ooze bane weapon but worry about it breaking then bind and attune it to you so that it will never take permanent damage, then as long as it doesn't totally break before the end of the quest then you are fine.

I had a everbright greataxe on a barbarian and I used to swing that, oozes splitting seemed like a good thing as the smaller split oozes had less HP and suddenly everything was taking considerable glancing blow/cleave damage. Good way to get to onslaught.

Backley
01-21-2011, 05:57 AM
1. Oozes are pretty easy to hit, so having a non-light weapon in the off-hand is not an issue.

2. I hear Electric can split some types of ooze, so might want to avoid Shocking weapons, if you don't want to split.

3. Not really sure if splitting is good or bad.

4. Dual-wielding Phosphor (http://ddowiki.com/page/Phosphor)s (Phosphor - +5 Heavy Mace, Sunburst, Everbright, Righteous, Impact) would be the best ooze beating combo, since (most/all?) oozes take double damage from Light damage. But, probably no one should bother getting 2 of these from Tome turn-ins for this.

5. Terror (http://ddowiki.com/page/Terror) (Terror - +5 Glass Greatsword, Fearsome, Nightmares) is much easier to get and works very well on oozes. Even if you aren't proficient in Greatsword and don't have THF feats, still works better than Muckdoom. Again, oozes are easy to hit so the -4 non-proficiency isn't an issue. Does split them though.

Hambo
01-21-2011, 08:11 AM
.
.
.
- You will actually WANT a slashing, piercing, and/or lightning weapon of everbright later on in order to purposely split oozes. Splitting oozes continuously cuts the offspring's HP down until they hit 10 HP (at least in the SRD). At that point, a single full-on attack or cleave from your weapon(s) can take them all out at the same time. They won't touch you if you're an AC tank, and if not, you can avoid them anyway via skillful movement. Trust me, the split oozes go down MUCH more quickly than hammering one continuously with a bludgeoning weapon, especially in Tomb of the Blighted (pretty sure those split).
.
.
.


One of my favorite tactics against Oozes that split: Blade Barrier... I refer to it as "Jello in a Blender" :D

IronClan
01-21-2011, 08:42 AM
true law/chaos or acid everbright mauls/clubs/hammers/maces (prefer warhammers and mauls) with risia Frost on them...

The alignment damage hits all of them and the frost hits almost all of them. As the table shows. In addition you can find these for pretty cheap although most will be ML6 or higher (usually ML8-10)

I guess this is mostly obvious from the table in the OP but I've heard lots of people tell others that the alignment damage prefixes aren't any good, and frosting them is a waste of motes and blah blah blah... Probably the same people who think frosting a greater undead bane is a bad idea.

True story I was showing someone my +5 Ghost Touch Greater Undead Bane Great Axe with Risia Frost and was told in no uncertain terms that I was an idiot for crafting it. There was no telling the person that cold hits the majority of non-named Undead except Skells and "Frostmarrow" (and a few that are so important that I can't remember them) It even does purple damage against some of them. It heals "Frostmarrow" but I've got holy burst and flaming greater bane blunt weapons for Skells and frostmarrow,

Taluron
01-21-2011, 08:46 AM
Another blunt, glass weapon:

Shrieking Star - the morning star from Slavers of the Shrieking Mines.

It doesnt have ooze bane but it has Roaring and they all take sonic damamge AFAIK.
I've even seen some oozes shaken by it.

FuzzyDuck81
01-21-2011, 08:55 AM
i usually keep a true law/true chaos of everbright blunt weapon as soon as i'm high enough level to use whichever one i have banked for them (maul or quarterstaff most common as i prefer 2hander style, but heavy mace or morningstar are handy too), depending on my character's alignment & class... shining devastation is a good reliable one too but only have the one of those :)

Taluron
01-21-2011, 09:11 AM
True story I was showing someone my +5 Ghost Touch Greater Undead Bane Great Axe with Risia Frost and was told in no uncertain terms that I was an idiot for crafting it. There was no telling the person that cold hits the majority of non-named Undead except Skells and "Frostmarrow" (and a few that are so important that I can't remember them) It even does purple damage against some of them. It heals "Frostmarrow" but I've got holy burst and flaming greater bane blunt weapons for Skells and frostmarrow,

Immunity to Cold used to be a staple for undead in PnP DnD. Looked it up the last time this came up: 3.5 removed it as a default undead attribute. Most didn't notice.
Even if they still were immune the frost would work on non-undead mixed into the mobs.

Alabore
01-21-2011, 09:47 AM
True story I was showing someone my +5 Ghost Touch Greater Undead Bane Great Axe with Risia Frost and was told in no uncertain terms that I was an idiot for crafting it.

Ghost touch is one of those prefixes that actually benefits from a Risia ritual - much to pnp players' surprise.

I had to check myself to be sure: wraiths take dmg from frost, and - rather counter-intuitively, from maiming too.

That's what I like about DDO: never assume or presume.
Go check yourself - 'cause them devs are up to no good, and love tweaking and changing rules when you're not watching like an ettin.

:rolleyes:

...

By the way - I've found a ghost touch maul of everbright, and it's been serving my barb as a handy two-way foe beater.
Wonder if it comes in adamantine too; it could potentially cover several enemy types while taking up just one inventory slot.

FuzzyDuck81
01-21-2011, 09:55 AM
By the way - I've found a ghost touch maul of everbright, and it's been serving my barb as a handy two-way foe beater.
Wonder if it comes in adamantine too; it could potentially cover several enemy types while taking up just one inventory slot.

no reason why you couldnt find an adamatine version.. every random weapon generated has a chance of a +X effect, prefix effect, an exotic material & a suffix effect :) wont be the most powerful single-target weapon out there, but yeah would be a pretty versatile one

LordMond63
01-21-2011, 10:13 PM
I just lob the closest Monk at them and hide.

Technically, it's not piking because I had to, a) catch, and, b) toss, the Monk.

Pape_27
01-21-2011, 10:24 PM
paralyzing of everbright and/or maladroit of everbright, is pretty nice.

This.

Hollowgolem
01-21-2011, 11:43 PM
Hit 3-5 times with Maladroit Everbright, then level-drain with Dreamspitter.

That's what I do. They have a dex of about 2 usually.

Jaid314
01-22-2011, 12:22 AM
try keeping a ray of enfeeblement handy (you can get it in clicky form) and then use negative level stuff :)

QuantumFX
01-22-2011, 12:54 AM
Risian Bursted Force imbued Vicious Handwraps of Greater Ooze bane.

Alabore
01-22-2011, 01:44 AM
no reason why you couldnt find an adamantine version.
Well, yes, one: luck.

:D

...

Stray musing: these threads really provide good insight into gaming mechanics.
When I first started I didn't know much about specialised weaponry: back in AD&D 2nd ed, the one I grew up with, you only got a couple of "named" elemental blades - anything else was more or less mundane plus something.

Then came NWN, and I slowly got familiar with energy types... but still regarded them as munchkin stuff - as they were extremely expensive, and dramatically raised ML values on gear to the point of making it unusable once you started piling modifiers together.

Enter DDO: I found out about pure good, fell in love with it, and initially regretted choosing True Neutral for my couple few finesse chars...
Long story short: post U5, my dual wielder char goes around with a Risia ritual keen khopesh and a seeker dagger - and does not mind resorting to THF when it's plain simpler.

:rolleyes:

Ranmaru2
01-22-2011, 02:57 AM
Cloudburst. There is no other option. Its soul purpose, despite all else you have heard, is to slay every ooze on the planet.

Teharahma
01-22-2011, 03:13 AM
I mostly use Shining Devestation on THF chars xD

Wraith_Sarevok
01-23-2011, 05:49 AM
Hit 3-5 times with Maladroit Everbright, then level-drain with Dreamspitter.

That's what I do. They have a dex of about 2 usually.

Pretty sure that epic oozes have much higher base stats and minimum stat thresholds that they can't be drained below. Epic Ward also supposedly negates stat drain 90% of the time. So that strategy won't work at all in the Carnival and VoN series.

Non-epic, you really shouldn't need a Dreamspitter. Oozes don't have a terribly large amount of HP. Casters can just disintegrate them.



Cloudburst. There is no other option. Its soul purpose, despite all else you have heard, is to slay every ooze on the planet.

That is in fact a terrible option and misinformation.

Cloudburst is made of steel, so there's a very high chance it will dissolve before you can kill every ooze you'll meet in the quest.

doubledge
01-23-2011, 05:55 AM
club of the silver flame ftw!

Hollowgolem
01-23-2011, 08:08 AM
That is in fact a terrible option and misinformation.

Cloudburst is made of steel, so there's a very high chance it will dissolve before you can kill every ooze you'll meet in the quest.

Where else would you want to use a Cloudburst?

Heleen
01-23-2011, 08:13 AM
Shining Devastation :3
If you are Lvl 14 =)

Hollowgolem
01-23-2011, 09:03 AM
Maybe it's just me, but I've seen the Litany and the Staff of the Petitioner drop more often than that thing.

Just sayin.'

sly_1
01-23-2011, 09:26 AM
pretty sure wood works as well. So any club.

I try to grab a ghost tough greatclub of pg or similar for all purpose skeleton/ooze bashing.

IronClan
01-23-2011, 10:36 AM
That is in fact a terrible option and misinformation.

Cloudburst is made of steel, so there's a very high chance it will dissolve before you can kill every ooze you'll meet in the quest.

I'm guessing it wasn't misinformation so much as sarcastic information :)


Where else would you want to use a Cloudburst?

Screen shots, in your equally useless black dragon hide armor... It looks pretty darn cool 8)

IronClan
01-23-2011, 10:39 AM
pretty sure wood works as well. So any club.

I try to grab a ghost tough greatclub of pg or similar for all purpose skeleton/ooze bashing.

no they chew wood up too, either that or wood has such lousy durability that doesn't last long no matter what you use it on... The two times I've used wooden clubs as ooze beaters (as recommended to me as a newb) I found them broken and useless within a quest.

fetchystick
01-23-2011, 02:55 PM
what about throwing hammers?

Backley
01-25-2011, 06:59 AM
no they chew wood up too, either that or wood has such lousy durability that doesn't last long no matter what you use it on... The two times I've used wooden clubs as ooze beaters (as recommended to me as a newb) I found them broken and useless within a quest.

Pretty sure wood has a lower rate of being eaten by acid, but still not effective for me either.


what about throwing hammers?
Yes, all throwing weapons are immune to ooze acid, so a +5 True Law Returning Throwing Hammer of Greater Ooze Bane would be very nice.

Jiirix
01-28-2011, 05:30 AM
Thank you for the many responses. I summarized my first post with all your tips and hints:

- any weapon not made of glass or everbright will take serious damage when fighting an ooze or slime
- a weapon that isn’t a blunt one may cause the ooze/slime to split
- electic damage can split some oozes
- the splitted oozes have lower hp and are easier to kill with AoE’s
- Handwarps don’t take damage form oozes and slimes
- Throwing weapons don’t take damage from oozes
- ooze bane doesn’t come with everbright cause both are suffixes (darn)
- Oozes and slime have various elemental immunities (look at the post of Depravity further down).
- DDO wiki says all oozes and slimes are neutral, only the named ooze Avatar of Jubilex seems to be evil.
- True law and true chaos should work on all oozes and slimes
- holy, aciomatic, arnachic don’t work on oozes and slimes
- oozes and slimes have low saves and stats and can be paralyzed and ability drained in non epic quests
- they have low ac, dual wielding at oozes don’t need twf feats, you’ll hit them easily without
- vorpals don’t work (no head to cut off)

Named ooze beaters are:
- Muckbane (+1 glass club, lesser ooze bane, from Muck in durk got a secret, easy to get)
- Muckdoom (+2 glass club, ooze bane, from Avatar of Jubilex in the pit)
- Shining Devastation (+5 everbright greatclub, force, from litany of the dead)
- Phosphor (+5 Heavy Mace, Sunburst, Everbright, Righteous, Impact, turn in reward for the tome of untold legends
-shrieking star (+2 glass mornigstar, roaring)

Oozes and slimes are immune/ resistant to: (Chard by Depravity)



Energy Type:
Ooze Acid Cold Elec Fire Force Sonic Disintegrate
Arcane Absorb Immune Immune Immune Immune Immune Damage
Black Damage Damage Damage Damage Damage Damage Damage
Cube Damage Damage Immune Damage Damage Damage Damage
Gray Damage Immune Damage Immune Damage Damage Damage
Ochre Damage Damage Resist Damage Damage Damage Damage
Violet Damage Damage Damage Damage Damage Damage Damage


There are several good options to deal with oozes:
- Greater oozebane handwarps
- Greater oozebane throwing hammers
- Dual wielded muckbanes/dooms or Phosphors
- Dual wielded everbright maces or hammers
- Shinning Devastation or an other everbright two handed blunt weapon
- Good prefixes are: Paralyzing, true law, true chaos, weakening, force, elemental damage
- if you can afford it you can put force and frost rituals on your ooze beaters
- Sunflasks, Wand of Searing Light
- disintegrate

For me the best weapons against oozes and slimes seem to be paralyzing handwarps of greater ooze bane. Force rital and risa ice work on these, but would be overkill I think.

If you don't want to use an itemslot only for an ooze beater you could look for a multi use weapon like a ghost touch adamantine maul of everbright. (would be good on oozes, slimes, rust monsters, golems and incorporeal mobs)

Templarion
01-28-2011, 06:03 AM
Hey, why there is no Shrieking Star in named weapons? It's glass and does sonic damage which damages most of the oozes. It is also blunt. It does not bind. It has small AoE damage charged in it (soundburst).

Not maybe as good as Muckdoom but since it doesn't bind it should be easier to acquire.
http://ddowiki.com/page/Shrieking_Star


And what is this:

- True law and true chaos should work on all oozes and slimes
- holy, aciomatic, chaos don’t work on oozes and slimes So does the chaos work or not? Sorry if I'm newbie here but some clarification would be nice.

Btw, great post and thanks for summarizing them in the first post!

JollySwagMan
01-28-2011, 06:12 AM
Good effort, thanks for compiling the information! A couple more tidbits I didn't see in your summary:

1. Lightning can split oozes as well. I'm unsure if sonic does, don't think so.

2. Living spells are also oozes. My experiences with them are limited, but Vicious of Greater Ooze Bane has been a pretty solid weapon...stat damaging weapons may also be useful, but the Spells seem to have a very vast regen rate.

Jiirix
01-28-2011, 06:13 AM
Hey, why there is no Shrieking Star in named weapons? It's glass and does sonic damage which damages most of the oozes. It is also blunt. It does not bind. It has small AoE damage charged in it (soundburst).

Not maybe as good as Muckdoom but since it doesn't bind it should be easier to acquire.
http://ddowiki.com/page/Shrieking_Star


And what is this:
So does the chaos work or not? Sorry if I'm newbie here but some clarification would be nice.

Btw, great post and thanks for summarizing them in the first post!

I'll ad the star, was mentioned but I didn't get it...

true chaos, true law > will work on oozes (pure good too, but thats an suffix like everbright)
anarchic, axiomtic, holy > won't work

JollySwagMan
01-28-2011, 06:15 AM
Oh yeah! Also, the Avatar of Jubilex (at the bottom of The Pit) is Lawful...True Law did not work on it. Did not try Holy, but it's possible that it might be Lawful Evil like the trogs.

Jiirix
01-28-2011, 06:19 AM
Oh yeah! Also, the Avatar of Jubilex (at the bottom of The Pit) is Lawful...True Law did not work on it. Did not try Holy, but it's possible that it might be Lawful Evil like the trogs.

will edit the first thread with the new information

Bolo_Grubb
01-28-2011, 07:07 AM
cool info

fuzzy1guy
01-28-2011, 07:33 AM
A few types of ooze and the cubes can also be FoD'd.

If you charm a cube with ooze puppet. It's still somewhat hostile to you.

Uncharmed cubes are by default hostile to everything else too. You can train a pretty big mob thru a cube (if u can save vs. paralyze) And the cube will clean them up for you. Works real good in the iron maw.

For real low lvl about the best generic weapon to use would be something like 'impact quarterstaff of everbright'. You can get that down to lvl 2.

Alabore
01-28-2011, 08:31 AM
Stray thought: mundane glass rods.
Wonder if it would be feasible to add non-magical glass rods to vendors.

SaneDitto
01-28-2011, 11:19 AM
Oh yeah! Also, the Avatar of Jubilex (at the bottom of The Pit) is Lawful...True Law did not work on it. Did not try Holy, but it's possible that it might be Lawful Evil like the trogs.

The Avatar of Juiblex does take Holy damage, but it is reduced.

I wish I had my wand of digging... :(

samthedagger
01-28-2011, 11:24 AM
If I'm a melee I like to dual wield shocking burst of everbright weapons. Preferably something with a high crit range like a rapier. Splitting oozes doesn't bother me as the split ones are usually weaker.

If I'm a divine caster I do the same as if I am a melee, although I rarely melee with my divines so they might not carry as fancy of weapons.

If I'm an arcane, I prefer force damage or burn them in a wall of fire if the ooze isn't immune. If it's an arcane ooze I run like hell and let the melees handle it.

Ganolyn
01-28-2011, 11:25 AM
Actually, the best weapon I have found to use against a lawyer is another lawyer.

Talon_Moonshadow
01-28-2011, 11:47 AM
A couple of notes.

Dreamsplitter is made of crystal, and does not take damage from oozes.

Bound weapons do not take permanent damage. I bound and attuned a Qstaff of Greater Ooze bane to take advantage of this.

On a similar note, I always take the Moldy Qstaff from Jeets to use as a ghetto ooze beater.

And anyone can use Handwraps, but most classes attack very slow with them.
Handwraps of Greater Ooze bane could be used by anyone for instance.

Muckbanes definately can drop on solo difficulty.


(Is there somewhere we can still buy 1cp clubs?! :confused: )

benneburg
01-28-2011, 11:47 AM
Cubes don't damage weapons like most (all?) other ooze do.
Didn't see that mentioned in your post.

Nice compilation, finally got myself to upgrade my old ooze bashers after reading this.


benne^

t0r012
01-28-2011, 12:07 PM
little more info on what works

the bleed suffix on handwraps works on all oozes/slimes I've encountered.
force seems to work on all goop except arcane oozes.
===========
of interesting note , it seems that muck does not damage your weapons in the same manner as the rest of the oozes in durks.

LrdSlvrhnd
04-15-2011, 10:03 PM
Really? I specifically looked at bleeding 'wraps, but then passed 'cause I figured they're oozes, what's to bleed? Huh, interestin', verrrry interestin'.

Right now, my dorf ranger is running around with a Muck's Doom and a +3-4 Acid Warhammer of Everbright. But as soon as I find a decent DAxe of Everbright or two, I'm switching. Screw the splitting, that just means more targets!

(Although it doesn't seem to be more kills in the XP box, sadly)

Alabore
04-16-2011, 08:12 AM
Screw the splitting, that just means more targets!

Some players claim it actually makes it easier to finish the smaller slimes off.
AoE or glancing blows on a two hander.

KongColeus
04-16-2011, 08:22 AM
I find that the drawback to this is that the Greater Ooze Bane weapons still break.

I bound a greater ooze bane STEEL light hammer and used it but it still broke and became useless in the quest until I repaired it. This left me to go back to the single wielding muckbane.

For me, I just use everbright and muckbanes.

SaneDitto
04-16-2011, 02:09 PM
Really? I specifically looked at bleeding 'wraps, but then passed 'cause I figured they're oozes, what's to bleed? Huh, interestin', verrrry interestin'.

It gets even weirder when you realize elementals also bleed. Yes, the ones of pure earth, fire, water, etc. :confused:

But yes, wraps are the best ooze beaters if you've got at least one Monk level under your belt. Otherwise, look for some oozebeating weapons so you don't rage over how long it takes your character to throw a right hook.

Izdaari
04-16-2011, 02:27 PM
I just lob the closest Monk at them and hide.

Technically, it's not piking because I had to, a) catch, and, b) toss, the Monk.
For ease of use, Halfling Monks are easiest to toss. Hardest to catch though. :D

Alabore
04-16-2011, 07:34 PM
It gets even weirder when you realize elementals also bleed.

And wraiths take extra dmg from Maiming.

7-day_Trial_Monkey
04-16-2011, 08:59 PM
Not all will split.

If it is transparent it will not split. Only the solid one's split.

LrdSlvrhnd
04-17-2011, 03:27 AM
It gets even weirder when you realize elementals also bleed. Yes, the ones of pure earth, fire, water, etc. :confused:

But yes, wraps are the best ooze beaters if you've got at least one Monk level under your belt. Otherwise, look for some oozebeating weapons so you don't rage over how long it takes your character to throw a right hook.

Yeah, I found THAT out on my (neutral good) ranger. Punch............................. punch........................................ punch.......................... bored now! I'd missed the part in TWF that says "unarmed MONKS". Now I wanna actually group (I prefer soloing) just to get him to 20 so I can TR and change his alignment... (yes, I realize that at L11, it would probably be easier to simply start over, but I don't wanna lose his pirate hat)

Hmm, maybe I should start looking into Bleeding of Stunning wraps for my monk, if they're so strangely effectual. How're they on undead? lol

Back to the topic on hand: I currently have a Muck's Doom and a +something Acid Warhammer of Everbright... I figure that'll be good for most things. Still looking for another something that's even partially comparable to MD for oozes, and actually effective against rusties.

Fenrisulven6
04-17-2011, 08:13 AM
And don't forget - splitting an ooze counts as the kill (you don't get extra kills for the ones you've divided.)

So, in a quest like Delera's with the ooze pit, you don't need to kill them all to add to conquest bonus. Just split each one once and move on.

Jiirix
05-02-2011, 04:43 AM
As the thread i started is still alive I will gather the new information in the first post again. ( http://forums.ddo.com/showthread.php?t=297840 )With the new crafting system the suggested "allround"- beater is easily gained. To get adamantine, ghostouch, +5 and everbright on a maul should not be that hard. Everbright and ghosttouch are both crafting lvl 19.

Jiirix
08-19-2011, 02:32 AM
Added Screaming as it is craftable now and works on all oozes.

Hambo
08-19-2011, 01:44 PM
My favorite weapon against the spineless enemy is Blade Barrier.

I call the attack "Jello in a Blender" :D

jandhaer
08-19-2011, 01:51 PM
The simplest awnser to what is the ULTIMATE weapon against a ooze IS..........................


**A MONK** .... This awnser was brought to you by the MONK FTW Foundation (monk sold seperatley)

Templarion
10-26-2011, 04:57 AM
I think there is a good summary about ooze stuff in the first post. Wanted to bump it so others could read it, too.

Btw, does it need updating? Anything new came up with Cannith quest packs?

Tizian
10-26-2011, 05:31 AM
I seem to remember a tip from way back was to use unarmed attacks+shield. This would make you attack faster than without the shield, for some reason. Assuming you aren't a monk of course. Haven't tested recently though. Just don't use the shield bash attack (block+attack) or your shield gets damaged.

Another observation (although not too certain on it) is that a paralyzed slime doesn't split. Got a paralyzing bow on my ranger and if a slime is paralyzed it won't be split (Have to judge by them not moving as for some reason, at least for me, the green paralyze effect does not get displayed on slimes). They can still split from the arrows if they resist the paralyzation at first, but apparently the splitting requires them being able to act and paralyzation happens before splitting... or something.

Backley
10-26-2011, 02:23 PM
I seem to remember a tip from way back was to use unarmed attacks+shield. This would make you attack faster than without the shield, for some reason. Assuming you aren't a monk of course. Haven't tested recently though. Just don't use the shield bash attack (block+attack) or your shield gets damaged.Pretty sure unarmed attack with a shield just shield bashes.