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10-Jan-2006
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DUNGEONS & DRAGONS ONLINE™: Stormreach™ Beta 4.5 Release Notes
Welcome to Beta 4.5!
Now that all of us here on the DDO team are back and well-rested from the holidays, there’s a palpable sense of energy around the office. It seems like something happens each and every day that reminds us that launch is just around the corner: we lift the NDA, we get a status update on the preorder program (it’s going really well – thanks everyone!), we get to see the near-final box design, and so on.
We know the game’s good now, but we want it to be even better. We’ve added a ton of bug fixes to this update – these release notes are our longest yet by a good margin – and we already have lots of people working on the first post-launch update.
Here are some of the highlights for this update:
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We performed a complete XP pass on each and every dungeon in the game. We looked at each dungeon, evaluated its length and difficulty, and adjusted its XP reward accordingly. In some cases, we found that dungeons were easier than they should be; instead of drastically lowering their XP, we decided to bump up their difficulty to make them worth the XP delivered. The net result of all of these changes is that there is much more XP in the game overall than in the last update.
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It’s no longer possible for characters to get stuck in the market tent, and previously stuck characters should be fixed. Hooray! And thank you to everyone who posted and helped us finally track this down and fix it. If for some reason you do see this issue again, please let us know right away.
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We made some further changes to address the recent chat server issues – these should now be a thing of the past. Thank you for your continued patience while we fixed this problem. Again, if you happen to have any further chat problems, please let us know right away.
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General chat is now available in public areas – you will automatically subscribe to an area’s general chat channel when you zone in. To speak in general chat, just type “/general <message>”.
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Some important combat changes for balance purposes: Manyshot now lasts 20 seconds when activated; it has a 2 minute cooldown timer. If you’re wielding a ranged weapon, monsters will also have a +4 bonus to hit you in melee combat. Melee attacks made while moving now suffer a -4 penalty to hit. You can offset this penalty with the Spring Attack feat.
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Boss monsters should be significantly tougher – we want these fights to be challenging and memorable. You’ll find that boss monsters are now highly resistant or even immune to charm, fear, poison, and death spells. We’ve also raised the AC of many boss monsters.
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We made a number of improvements to combat text output. We clarified a number of existing messages, and we now capture many events that we didn’t capture before.
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We fixed a number of dungeons in the House Kundarak ward that didn’t always successfully record the completion of their quest. These dungeons include the Lair of Summoning, the Forgotten Caverns, the Chamber of Insanity, the Ruined Halls, and the Haunted Library. As a result of this fix, you will no longer be able to enter these dungeons without being on their corresponding quest.
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The Redwillow Ruins received some significant changes: surface encounters now give XP, we added optional objectives to the mini-dungeons, and we simplified the dungeon objectives to make the quest flow better overall.
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Cyrese now gives you a proper story quest for Tempest’s Spine – the quest will show up in your quest journal, and you will receive a reward from Cyrese if you talk to her after you finish the quest.
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We fixed several issues with the puzzle in the Search for the Rare Scrolls quest. This puzzle is now consistently solvable.
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We reduced the effectiveness of (nerfed) the Turn Undead ability. The old version was too overpowered.
We look forward to hearing your feedback on this update on the preorder and beta forums. Enjoy!
Sincerely, The DDO Team
Known Issues
Content
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Performed a global review of experience rewards, and adjusted many of them. The main focus is to reward more xp for long story arcs, puzzle-heavy dungeons, and particularly dangerous dungeons. This change increases the total amount of experience points available in the game by a significant amount.
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Made many general improvements to the Redwillow Ruins quest. Surface encounters now give XP, we added optional objectives to the mini-dungeons, and we simplified the dungeon objectives to make the quest flow better overall.
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Fixed some problems with completing the Lair of Summoning, Forgotten Caverns, Chamber of Insanity, Ruined Halls, and Haunted Library.
Characters
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When you advance an ability score as part of gaining a level, you can take feats that require the new ability score. For instance, if a fighter advanced to fourth level and used her ability score increase to raise her dexterity score from 14 to 15, she would be able to select two-weapon fighting (which requires 15 or higher dexterity) as her class feat for that level.
Gameplay
Combat
Items
Monsters
Spells
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The Virtue spell now adds 10 temporary hit points, plus 2 per every 2 caster levels over 4 (12 at level 6, 14 at level 8, etc.) to a maximum of 20 temporary hit points.
Graphics
Voice
Interface
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Added the following slash commands: /lfg, /anon, /invite, /quit, and /logout.
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The experience panel now does a better job reporting experience for encounter areas without a main quest (Waterworks, Tangleroot Gorge, etc.), where experience can only be gained from overcoming individual encounters.
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