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Looking for Advice: Rogue/Monk Build.

Recent Discussions - Fri, 02/06/2015 - 17:55
Hello everyone. Recently, I came back to DDO after...

Why are the banners in the DDO store wrong more often than being right?

Dev Posts - Fri, 02/06/2015 - 17:41
Thanks for pinging! The images that the in-game store uses require me to purge a cache, while updating the items in the list is instant. So depending on how fast the cache clears out, there will be a window of time where it either has the new items but the old banners, or vice versa. Lately I've been trying to time it so that the amount of time between the switch over is only a few minutes, but it hasn't always panned out that way. This week was particularly bad because we were resolving issues with the Store before I could actually get the banners situated. Featured item has a bug right now where it for some reason LOVES festival items and the Bracelet of friends (even when I remove them/add different things to the spotlight). Still working on that one.

Returning players

Recent Discussions - Fri, 02/06/2015 - 17:34
Hello again thelanis I played some time ago and have...

Why are the banners in the DDO store wrong more often than being right?

Recent Discussions - Fri, 02/06/2015 - 17:07
You should also take a look at your featured items. Tokens...

I would like to propose a workaround to the moronic hireling issue.

Dev Posts - Fri, 02/06/2015 - 17:01
All engineering resources are tied up with chasing down these lag issues. Once we get some traction on that then hireling AI is high on the list. One of the first changes we want to make is having hirelings who are set to stay in place have a really short leashing distance. That should allow hirelings set to Stay and Guard to fight in a small tight area without running off into traps every time you get pinged with damage. Sev~

The DDO Chronicle: Issue 128 is now available!

Recent Discussions - Fri, 02/06/2015 - 16:59
Regular snow, or Dire snow?

Rogue life possibilities

Recent Discussions - Fri, 02/06/2015 - 16:56
So I still have a rogue life in front of me on the road to...

Revised Adventure Compendium

Recent Discussions - Fri, 02/06/2015 - 16:48
I would like to suggest some changes to the Adventure...

The DDO Chronicle: Issue 128 is now available!

Dev Posts - Fri, 02/06/2015 - 16:45
Image: ( Thank you for reading the DDO Chronicle! Don't forget to reply below to the Chronicle Comment for your chance to win Turbine Points! We'll select a random winner after Noon Eastern on Friday, February 13th. Good luck!

Plastic Rogues

Recent Discussions - Fri, 02/06/2015 - 15:10
---Quote (Originally by CThruTheEgo)--- Maybe Turbine...

I would like to propose a workaround to the moronic hireling issue.

Recent Discussions - Fri, 02/06/2015 - 14:36
We've all experienced it- hirelings have recently been...

PDK Paladin: why not?

Recent Discussions - Fri, 02/06/2015 - 13:45
I think that about covers it - I have a few PDK Paladin...

Severlin - should hanging out on the airship be actively discouraged?

Dev Posts - Fri, 02/06/2015 - 12:56
---Quote (Originally by Monkey-Boy)--- As per Severlin: *The current lag we are chasing seems to be a problem with guild ships loading and unloading. It is intermittent which means we can't reproduce the problem in house yet, but we see it happening on live servers. If a player happens to be on the server process with the misbehaving guild ship instance they can see server side lag. We are working on it.* So dumb question . . . should people not hang out on the ships for the time being until this gets resolved? Get your buffs every 5 hours, but do your banking, auctioneering, etc . . . in the market/harbor/anywhere but the airship? Am I misunderstanding how this works? Or could we minimize the lag by having as few as possible airship instances spawned? ---End Quote--- I can't answer this yet. We are still investigating. (If I could answer this with certainty then we would probably already have a fix to deploy.) Sev~

Severlin - should hanging out on the airship be actively discouraged?

Recent Discussions - Fri, 02/06/2015 - 12:56
---Quote (Originally by Monkey-Boy)---...

Druid Caster Archer

Recent Discussions - Fri, 02/06/2015 - 12:54
I really enjoy playing an arcane archer. I wanted to start...

How do I activate this spell?

Recent Discussions - Fri, 02/06/2015 - 12:53
First the clickie is not a spell it is an enhancement to...

Yes, It is another 'End Game' thread - this time with proposed solution.

Dev Posts - Fri, 02/06/2015 - 12:52
Some thoughts: ~ There are some things that are clear from our datamining in multiple games and here is one of them; if the game does not occasionally offer new challenges and new rewards then players leave. This isn't power creep, but rather a planned increase in power and challenge. We call it vertical progression; an update with vertical progression will offer greater loot and also offer up larger challenges. That doesn't mean there aren't lots of opportunities for horizontal progression as well for updates that are focused on that. ~ The harder the content, the more player organizers have to pay attention to the gearing of potential adventurers. Sometimes it is the elitism of an organizer that just feels like having an easy run with geared out companions, but as the challenge of content increases it can also become more and more an issue of just being practical. If we tune content to be really hard then there will be players who are excluded because of gear. I've been there and it sucks to be excluded because you aren't geared up enough; we are sensitive to this. On the other hand making all content easy enough where gearing doesn't matter creates a game that not only lacks challenge, but also lacks any practical motivation for gearing up. These are the types of discussions and decisions we work on all the time. The hardest part is that there is no one "correct" answer since a change that is good for one type of player could be bad for another group. ~ We talked about having a "Killer DM" difficulty level above elite that removed group scaling entirely, had an additional level of champion effects, and nudged up the damage and damage mitigation of enemies by, say, 10%. This has some challenges. ("Killer DM" is not serious, it's our internal joke way of referring to a higher difficulty.) 1.) We would now be spreading players over an additional difficulty. In the best scenario players who feel like grouping flock to this difficulty because it doesn't scale down with group size. In a worse scenario we now have players looking for groups split between Elite and Killer DM mode and it becomes harder to find groups. 2.) How do we reward players willing to run on Killer DM difficulty? Revamping all the loot in the game for a new difficulty is not an option. More loot boosts will just make items you can't use yet. We don't want to drastically increase the amount of XP players are getting as we already have players who don't feel they have enough to do. We could create a series of achievements based on completing Killer DM dungeons but would that really motivate players to participate? 3.) Would the game even be improved by a feature like this? As you can see, these discussions bring up a lot of difficult side questions and potential consequences. Sev~

Cloak of invisibility?

Recent Discussions - Fri, 02/06/2015 - 12:51
it's not that bad IIRC. are you farming the correct chest?...


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