Take a look behind the scenes with diaries written by our game developers!
Update 12 Dev Roundtable: Challenges
 
Get a look inside the twisted minds of the DDO team members who helped create Update 12's Challenges. DDO Design Director Ian "MadFloyd" Currie, Web Content Developer Kyle "FordyTwo" Horner, Associate Content Designer “FlimsyFirewood", Content Designer Phil “The Rocking Dead” Speer, Senior Community Specialist Amanda "Tolero" Grow and (the heroically-named) Content Designer Steve “Steelstar” Rogers chat about time travelers, new Challenges, ogre bathroom breaks and much more in the latest Developer Q&A!
 
Artificer Developer Q&A
 
Anxious to get an inside look at developing DDO Unlimited's newest class, the artificer? In this artificer-focused Q&A Dev Diary, Lead Game Systems Designer Steve Muray and Web Content Developer Kyle Horner discuss things like homunculus dogs, "pew pew" and crab hands. Oh, and there's also information about artificer development, too.
Cannith Dev Diary
 

House Cannith

The leadership of House Cannith is dominated by a post-war worldview. When introducing Cannith to DDO, and the wider continent of Xendrik in Update 11, we made certain that worldview is a core component of the story that players experience.
Hireling Improvements
 
Join Developer Genasi as he discusses changes to Hirelings and new Hirelings in Update 5!
Guild Leveling System
 
Join Design Director Ian Currie and Producer Erik Boyer as they talk about the inspiration behind the new Guild Leveling System coming to Update 5!

DDO Unlimited – State of the Game 2010
 
Executive Producer Fernando Paiz offers an exclusive look at what's coming to DDO Unlimited!

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