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Archived Release Notes - Module 6 The Thirteenth Eclipse
[06-Feb-2008]
Here's whats new in Module 6: The Thirteenth Eclipse!
General
- The Level Cap has increased to 16!
- Player
characters that have been rendered unconscious but have stabilized will
slowly regenerate health until they wake up at one hit point. Warforged
auto-stabilize and repair to one hit point after one minute of
remaining inert. Humanoid characters will regenerate at a rate of one
hit point every six seconds, starting thirty seconds after
stabilization.
- You can now use the command “/resloc” to find out where you will resurrect when you die.
- Favored Enemy: Orc can now be taken during character generation by rangers.
- Fixed an issue where other player's movement may appear to stutter
- You will now be notified when a player picks up your soulstone with a message and alert: "Your soulstone has been picked up by ."
- Torel the Wizard can no longer sit and spin while using rest shrines.
- An adjustment has been made to ranged combat to prevent players from missing the target when it is moving in certain ways.
- When struck by a critical, the visual effects will only play once a second instead of each time, to help with the frame rate.
- Traps are nastier on Hard and Elite, and more forgiving on Solo difficulty. Detection and disable difficulties are unchanged.
- We have added support for the Logitech G15 Keyboard LCD displays.
- The
Mail UI now has two separate lists of mail. Confirmed mail - Mail sent
by the game (ie auction mail), alt characters, current friends, current
guildmates, and admins. Unconfirmed mail - Mail from players who are
not currently on your friends list or in your guild. There is also a
"Delete All" button which allows you to delete all unconfirmed mail.
- You can no longer send mail to character who have you squelched.
- Rest
Shrines on landscape, solo, and normal difficulties are now reusable.
Landscape and Normal difficulty rest shrines reset after fifteen
minutes, Solo difficulty rest shrines reset after five minutes.
- The
new Mail UI tab labels will indicate if they contain unopened mail
(with an asterisk) or mail with an attachment (with an exclamation
point).
- The Twelve has unearthed a pair of ancient altars that
exhibit the curious ability to bind objects to their owner when the
item is placed upon the stone with several Khyber Dragonshard
Fragments. One such stone has been placed next to the Lordsmarch Bank
in the Marketplace, the other is just outside the base of the Twelve's
tower. These devices are known to have other VAST and MYSTERIOUS
powers, which will be revealed after further research. [You can now
bind any object you desire by using the Stone of Change. Place your
item within the device along with a stack of Khyber Dragonshard
Fragments and activate the device. Items with higher minimum level
requirements to equip require more Khyber Dragonshard Fragments to
bind.] For an official beginner's guide to the eldritch device, click here.
- Additional
altars have been discovered in various locations. It is suspected that
these altars are powerful tools to create new items and upgrade the
effects on these items. More research is needed to learn just exactly
what these altars can do and how they work.
- The attack progress
has been adjusted as follows: +0, +0, +5, +10, +10. For one handed
weapons and dual wielders the 5th attack is the same speed as attack 4
so we are in good shape with them. For two handed weapons, we have
added a glancing attack on the fifth attack. If they have superior two
handed fighting, that will give them 2 glancing attacks for swing #5.
- The XP debt death penalty has been replaced by a friendlier equipement damage/death sickness system.
UI Improvements- Bringing up the enhancement panel will now remove players from mouse-look mode.
- Examination tooltips now appear when hovering over the text of an item in a "choose your rewards" window and chests.
- Guild
login and logout messages will now show up in the chat window. You can
turn these messages off via a new option under the UI tab in the
Options UI.
- On the Create Party Panel:
- A button has been added allowing the player to clear the selected quest.
- If
a player has made changes to their party criteria and closes the panel,
they will be asked if they wish to apply the changes before the menu is
closed.
- The "Update my party" button will no longer be ghosted
initially. Clicking this button will auto-select the "Advertise my
party" check box.
- When clicking in the 3D world after typing in the chat window,
the game will now recognize your change in focus, while also preserving
the text you typed.
- Bringing up the enhancement panel will now remove players from mouse-look mode.
- Critical spell hits now show up larger in the floaty text.
- New party commands:
/party invite
/party dismiss
/party promote
/party leave
/party disband
/party raid
/party normal - The release button in the death dialog will now be grayed out for 3 seconds after death to prevent accidentally releasing.
- The
summary page of advancement will now show an abbreviated version of an
advanced ability score rather then using the elements from the ability
selection page.
- The Bid and Buyout buttons in the auction house now have confirmation dialog boxes.
- The user interface (UI) can now be re-skinned and customized by editing or applying user created skins.
- Blocking damage reduction is now displayed in the inventory (equipped weapons) panel.
- Stats
that change when you are moving (Such as attack stats) will now be
displayed on the fly in the inventory/equipped weapon window to prevent
confusion. You'll now see the numbers changing when you start and stop
moving.
- Confirmation dialogs should correctly put your mouse in cursor mode if you are in t-mode.
Shopping
- Added a "Sell Gems" button to the sell window of
vendors which buy gems. Hitting this button will sell all unsecured
gems in your inventory as well as all gems contained in all of your gem
bags.
- Collectible and gem bags will now appear in the Miscellaneous category of the auction house.
Spells
New Spells- Polar Ray
- Evocation [Cold]
- Level: Sor/Wiz 8
- Deals 1d6 per caster level (max 25d6) cold damage to an enemy with a ray of freezing ice and air.
- Sunburst
- Evocation [Light]
- Level: Sor/Wiz 8
-
A globe of searing radiance explodes silently to blast targets for 6d6
of light damage in addition to permanently blinding them. Oozes and
Undead take 1d6 per caster level damage. A successful Reflex save
reduces the damage by half and negates the blindness. Light fearing
undead may be instantly destroyed by this spell
- Cure Critical Wounds, Mass
- Conjuration (Healing)
- Level: Clr 8
-
Casts Cure Critical Wounds on multiple targets. Positive energy is
channeled to heal critical wounds of allies or damage undead for 4d8 +1
per caster level (max +20). Undead who make a successful Will save
reduce the damage by half.
- Firestorm
- Evocation [Fire]
- Level: Clr 8
-
A storm causes an area to become shot through with sheets of roaring
flame, causing 1d6 per caster level fire damage to targets in its area.
(Max 20d6)
- Horrid Wilting
- Necromancy
- Level: Sor/Wiz 8
-
Deals 1d6 per caster level (max 20d6) damage to living targets by
evaporating moisture from their bodies. Deals 1d8 per caster level (max
20d8) damage to water subtype outsiders and plants.
- Inflict Critical Wounds, Mass
- Level: Clr 8
-
Casts Inflict Critical Wounds on multiple targets at range inflicting
4d8 +1 per caster level (max +20) damage or healing undead a like
amount. A successful Will save reduces the damage by half.
- Otto's Irresistible Dance
- Enchantment (Charm) [Mind-Affecting]
- Level: Brd 6, Sor/Wiz 8
-
At your touch, enemies feel an irresistible urge to dance and begin
doing so, complete with foot shuffling and tapping. The spell makes it
impossible for the enemy to do anything other than caper and prance in
place.
- Shout, Greater
- Evocation [Sonic]
- Level: Brd 6, Sor/Wiz 8
-
Emits an ear-splitting yell that deafens and deals 10d6 sonic damage
and stuns targets in its path. A successful Fortitude save halves the
damage and negates the stun.
- Summon Monster VIII
- Conjuration (Summoning)
- Level: Clr 8, Sor/Wiz 8
-
Summons a bezekira to fight for you for a brief time. Casting this
spell locks out casting any other Summon Monster spell for 8 minutes.
- Trap the Soul
- Level: Sor/Wiz 8
-
Forces a creature's life force and its material body into a gem on a
failed Will save. Although this essentially 'kills' the target, it is
not a death effect and functions on creatures such as undead (but not
most constructs). This spell requires a khyber dragonshard as a special
material component, and can affect creatures of up to 30 hit dice.
- (Note: The quality of the gem required
varies on the hit dice of the targeted creature. Three versions of this
spell exist using a spell selector, appropriate for creatures of up to
10 HD, 20 HD, and 30 HD.)
- Seek Eternal Rest
- Level: Clr 2, Pal 1
- Grants a +4 Sacred bonus to level for the purposes of turning undead.
- Bards gain access to the following existing spells:
- Cat's Grace, Mass; Cure Moderate Wounds, Mass; Eagle's Splendor, Mass; Fox's Cunning, Mass; Heroes' Feast; and Summon Monster VI
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