Archived Release Notes - Module 6 The Thirteenth Eclipse
[06-Feb-2008]

 

 

 

Here's whats new in Module 6: The Thirteenth Eclipse!


General
  • The Level Cap has increased to 16!
  • Player characters that have been rendered unconscious but have stabilized will slowly regenerate health until they wake up at one hit point. Warforged auto-stabilize and repair to one hit point after one minute of remaining inert. Humanoid characters will regenerate at a rate of one hit point every six seconds, starting thirty seconds after stabilization.
  • You can now use the command “/resloc” to find out where you will resurrect when you die.
  • Favored Enemy: Orc can now be taken during character generation by rangers.
  • Fixed an issue where other player's movement may appear to stutter
  • You will now be notified when a player picks up your soulstone with a message and alert: "Your soulstone has been picked up by ."
  • Torel the Wizard can no longer sit and spin while using rest shrines.
  • An adjustment has been made to ranged combat to prevent players from missing the target when it is moving in certain ways.
  • When struck by a critical, the visual effects will only play once a second instead of each time, to help with the frame rate.
  • Traps are nastier on Hard and Elite, and more forgiving on Solo difficulty. Detection and disable difficulties are unchanged.
  • We have added support for the Logitech G15 Keyboard LCD displays.
  • The Mail UI now has two separate lists of mail. Confirmed mail - Mail sent by the game (ie auction mail), alt characters, current friends, current guildmates, and admins. Unconfirmed mail - Mail from players who are not currently on your friends list or in your guild. There is also a "Delete All" button which allows you to delete all unconfirmed mail.
  • You can no longer send mail to character who have you squelched.
  • Rest Shrines on landscape, solo, and normal difficulties are now reusable. Landscape and Normal difficulty rest shrines reset after fifteen minutes, Solo difficulty rest shrines reset after five minutes.
  • The new Mail UI tab labels will indicate if they contain unopened mail (with an asterisk) or mail with an attachment (with an exclamation point).
  • The Twelve has unearthed a pair of ancient altars that exhibit the curious ability to bind objects to their owner when the item is placed upon the stone with several Khyber Dragonshard Fragments. One such stone has been placed next to the Lordsmarch Bank in the Marketplace, the other is just outside the base of the Twelve's tower. These devices are known to have other VAST and MYSTERIOUS powers, which will be revealed after further research. [You can now bind any object you desire by using the Stone of Change. Place your item within the device along with a stack of Khyber Dragonshard Fragments and activate the device. Items with higher minimum level requirements to equip require more Khyber Dragonshard Fragments to bind.] For an official beginner's guide to the eldritch device, click here.
  • Additional altars have been discovered in various locations. It is suspected that these altars are powerful tools to create new items and upgrade the effects on these items. More research is needed to learn just exactly what these altars can do and how they work.
  • The attack progress has been adjusted as follows: +0, +0, +5, +10, +10. For one handed weapons and dual wielders the 5th attack is the same speed as attack 4 so we are in good shape with them. For two handed weapons, we have added a glancing attack on the fifth attack. If they have superior two handed fighting, that will give them 2 glancing attacks for swing #5.
  • The XP debt death penalty has been replaced by a friendlier equipement damage/death sickness system.
UI Improvements
  • Bringing up the enhancement panel will now remove players from mouse-look mode.
  • Examination tooltips now appear when hovering over the text of an item in a "choose your rewards" window and chests.
  • Guild login and logout messages will now show up in the chat window. You can turn these messages off via a new option under the UI tab in the Options UI.
  • On the Create Party Panel:
    • A button has been added allowing the player to clear the selected quest.
    • If a player has made changes to their party criteria and closes the panel, they will be asked if they wish to apply the changes before the menu is closed.
    • The "Update my party" button will no longer be ghosted initially. Clicking this button will auto-select the "Advertise my party" check box.
  • When clicking in the 3D world after typing in the chat window, the game will now recognize your change in focus, while also preserving the text you typed.
  • Bringing up the enhancement panel will now remove players from mouse-look mode.
  • Critical spell hits now show up larger in the floaty text.
  • New party commands:
    /party invite
    /party dismiss
    /party promote
    /party leave
    /party disband
    /party raid
    /party normal
  • The release button in the death dialog will now be grayed out for 3 seconds after death to prevent accidentally releasing.
  • The summary page of advancement will now show an abbreviated version of an advanced ability score rather then using the elements from the ability selection page.
  • The Bid and Buyout buttons in the auction house now have confirmation dialog boxes.
  • The user interface (UI) can now be re-skinned and customized by editing or applying user created skins.
  • Blocking damage reduction is now displayed in the inventory (equipped weapons) panel.
  • Stats that change when you are moving (Such as attack stats) will now be displayed on the fly in the inventory/equipped weapon window to prevent confusion. You'll now see the numbers changing when you start and stop moving.
  • Confirmation dialogs should correctly put your mouse in cursor mode if you are in t-mode.
Shopping
  • Added a "Sell Gems" button to the sell window of vendors which buy gems. Hitting this button will sell all unsecured gems in your inventory as well as all gems contained in all of your gem bags.
  • Collectible and gem bags will now appear in the Miscellaneous category of the auction house.
Spells

New Spells
  • Polar Ray
    • Evocation [Cold]
    • Level: Sor/Wiz 8
    • Deals 1d6 per caster level (max 25d6) cold damage to an enemy with a ray of freezing ice and air.
  • Sunburst
    • Evocation [Light]
    • Level: Sor/Wiz 8
    • A globe of searing radiance explodes silently to blast targets for 6d6 of light damage in addition to permanently blinding them. Oozes and Undead take 1d6 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell
  • Cure Critical Wounds, Mass
    • Conjuration (Healing)
    • Level: Clr 8
    • Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 4d8 +1 per caster level (max +20). Undead who make a successful Will save reduce the damage by half.
  • Firestorm
    • Evocation [Fire]
    • Level: Clr 8
    • A storm causes an area to become shot through with sheets of roaring flame, causing 1d6 per caster level fire damage to targets in its area. (Max 20d6)
  • Horrid Wilting
    • Necromancy
    • Level: Sor/Wiz 8
    • Deals 1d6 per caster level (max 20d6) damage to living targets by evaporating moisture from their bodies. Deals 1d8 per caster level (max 20d8) damage to water subtype outsiders and plants.
  • Inflict Critical Wounds, Mass
    • Level: Clr 8
    • Casts Inflict Critical Wounds on multiple targets at range inflicting 4d8 +1 per caster level (max +20) damage or healing undead a like amount. A successful Will save reduces the damage by half.
  • Otto's Irresistible Dance
    • Enchantment (Charm) [Mind-Affecting]
    • Level: Brd 6, Sor/Wiz 8
    • At your touch, enemies feel an irresistible urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place.
  • Shout, Greater
    • Evocation [Sonic]
    • Level: Brd 6, Sor/Wiz 8
    • Emits an ear-splitting yell that deafens and deals 10d6 sonic damage and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun.
  • Summon Monster VIII
    • Conjuration (Summoning)
    • Level: Clr 8, Sor/Wiz 8
    • Summons a bezekira to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 8 minutes.
  • Trap the Soul
    • Conjuration (Summoning)
    • Level: Sor/Wiz 8
    • Forces a creature's life force and its material body into a gem on a failed Will save. Although this essentially 'kills' the target, it is not a death effect and functions on creatures such as undead (but not most constructs). This spell requires a khyber dragonshard as a special material component, and can affect creatures of up to 30 hit dice.
  • (Note: The quality of the gem required varies on the hit dice of the targeted creature. Three versions of this spell exist using a spell selector, appropriate for creatures of up to 10 HD, 20 HD, and 30 HD.)
  • Seek Eternal Rest
    • Conjuration (Healing)
    • Level: Clr 2, Pal 1
    • Grants a +4 Sacred bonus to level for the purposes of turning undead.
  • Bards gain access to the following existing spells:
    • Cat's Grace, Mass; Cure Moderate Wounds, Mass; Eagle's Splendor, Mass; Fox's Cunning, Mass; Heroes' Feast; and Summon Monster VI



 

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